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-   -   PvP Necro. (http://zelaron.com/forum/showthread.php?t=24458)

zagggon 2003-11-20 07:22 AM

Quote:

Originally Posted by Senesia
You can only trap people if they actually stop running.

Ummm Senesia that is wrong, I have trapped many a zon/pally/baba as they were running from my BoneSpirit....

Senesia 2003-11-20 10:06 AM

They are stupid.

zagggon 2003-11-22 01:43 PM

How are they stupid from running from certain death? Sen duel me and my necro will put you in your place.

Senesia 2003-11-22 01:53 PM

No, they are stupid because they should know that they should never stop running when a necro can aim at them. Also, when changing direction, don't do sharp turn, don't run into cracks in blood moor, don't click on rocks and hidden stash.

With some amount of Frw, it's not possible to be trapped by bone prison. Sure, you can cast bone prison on them, and it will surround them, but it will have always have room for they to escape (from the b. prison) if they were running in the right way.

zagggon 2003-11-22 08:55 PM

Yeah but then just do it real fast while they are trying to run out of the opening. Ok i missunderstood ya sry.

-=Rico-GP=- 2003-11-23 07:52 AM

its impossible to attack a necro without stopping... senesia all your saying is that you can just run from a necro.

Senesia 2003-11-23 03:35 PM

Don't stop running when you are on the same screen as the necro, unless you are within the melee range with him. Sorc, Barb can ignore it because they can teleport/leap out of the Prison anyway.

Of course, it is impossible for anything to attack without stopping, but you shouldn't stop when you're not within an attack range when you're fighting necros. Spiral around them, try to close in for an attack, but don't just stop all of a sudden when the necro is on your screen. If you are in your attack range, of course you should stop and attack him. If he casts bone prison, he will first suffer damage, and then he will be trapped with you.

blckshdwdragon 2003-11-26 10:16 PM

i like it when noob necros cast bp when im right next to them ^ ^ some ppl are complete nOObs~! ITS SO FUNNY!!!! especially when im in the prison WITH THEM!!!!

Quote:

Originally Posted by Senesia
No one would really put more than 1 point in AMP, no one.

Well, at least not a PvP build. All you need is 1 point, then you have +skill items to increase the radius and the curse will last longer. Putting more than 1 point into Amp (for PvP) is a waste.

um... have you ever read cryptics guide?

to the guide: hmmm good use of the synergies however it can be tweaked to be more optimnal for a few more points into LR maybe bring it to 10 and it maximize the strength and radius in case your opponent decides to be extremely defensive other than that gj on the skills part, the equipment doesnt seem to be as good, but a few in general tweaks such as using enigma as someone mentioned earlier, teleporting on a experienced necro is dangerous to any foe, thus change the armor builds for example:

physical- 8fcr 49%dr with items while maximizing life
ber homunculus
wiz spike
enigma
ber shako
perf verdungos
frosties
1 sojs
good caster ring
boots-anything to help out your build exm sandtrek/imp shank(west boots)

spell caster-really depends who/what you are dueling, 8 fcr varies on the dr depends where your dueling etc.
heart of oak/wizspike
jah/ber homunculus-mainly jah unless they are using a merc
enigma
jah/ber shako- read homunculus
caster belt/verdungos- read shako
mage fists
2 caster rings/sojs
boots same as physical

also nice to have call to arms on the switch, these are my
SUGGESTIONS
and what i have found to work for me in pubs/private dueling


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