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Well, basically, there's 3 ways our rush goes:
1.) Easy Victory Usually, we only accomplish this versus opponents teching and/or newbie opponents. Basically, we run in, smash opponent #1 and beat down his ally's troops that were sent in. Then, we smash the ally. 2.) Drawn-out Failure This is where we attack, and usually run into a similar size force. Since our micro skills are a little lacking, we end up losing most of ours troops and we retreat to town for phase 2. Phase 2 is usually where we get killed, as we usually can't macro very well while on the attack. 3.) Dismal Failure This is where we rush, and we run into some pros. They either have a similar force or more troops, and great micro. We get smote, retreat, and get smote before phase 2 ever really happens. I'd like to be able to make more games like #1, and to be able to recover from a #2 effectively. As far as recovering goes, we'll need to practice being faster, that's about it. Sounds like macro during battle will become something we'll need to practice. So, if he switches to fiends, we'll have a good stage 1 developed? |
what level are you?
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i usually go with 10 to 12 ghouls against about 3 to 6 enemy units, and i usually win , meanwhile i start pumping fiends and zigs and i micro during the ghoul battle. i get another lvl really quickly and get sleep then. no use getting sleep first practically... |
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Allanonx do you play 1v1 or 2v2? Yes it might work for you but not all the time. Dont anyone take this the wrong way but how many wins and losses do you have? Its rather close im thinking like 50wins to 40losses....Try 15+ wins for nil (thats hard enough to get on AT) using your guys ghoul/rush strat on AT. Ghouls really are only good when they have ghoul frenzy. Orcs are great harassers, just send farseer, cast wolves target hero and micro around their troops, and eventually their hero is on red life or dead. Once that happens run back and regroup your men and then harrass again. This does require micro tho. Fiends more easier than ghouls to micro coz they have more life and are bigger. |
@Maleficus We're merely Level 3 in TFT.
@Allanonx Ghouls do have a tendency to die quickly, even with Vamp Aura. 15% of 13 average damage is 2 hp gained back... If they're focusing on 1 ghoul at a time, the DK's Death Coil restoring the Ghoul to almost full status is much more useful in my opinion. @Pekson Well, as our micro improves, we can match or beat theirs. My point is to put the hurt on them early on, or even take 1 out. So, should we hero harass with DK/FS? |
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Yes HARASS is the KEY with DK and FS while your barracks men are rally pointed to your hero so your men would travel to wherever your hero is. So while your wolves chase around the enemies hero and he is weakened, a DK can death coil him to finish him off, if his not already dead. Remember dont use Death coil if you dont have to, you need it in battle situations. Try not to lose a unit, coz with me the first fiend i build 90% of the time will survive till the end of the match. With orc you can do that to.
For undead dont go altar first. If you plan to hero rush. An orc can do it by himslef. Until when the undead player is ready. Vamp aura with the ghouls frenzy upgraded is good but in early game its no thnx. |
hmmm...
Think we might do better if my ally switches to Humans? He can pull off a hero harass with me, but we'd lack healing ability if he went Archmage. Or, do you think it would be better if I tried to tower rush instead of hero harass? |
I dont know much about humans i dont play them i only play orc and undead =P. One thing i know is that human in 1.13 or was it 1.12 they're full on abuse race, with slow which lasts like forever and their bloody bloodmages takes away my mana on all my units its BS.
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