Any Diablo II players left?
Must be years since I've posted on this forum. Just checking things out. :)
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I've been playing a few characters on US East Ladder and Non-ladder. I have a pretty beastly fishymancer on US East NL named Bonexplosion, and a few characters on ladder freshly made. Lucretiara sorceress, Donttickmeoff Amazon, Banditman druid. Accounts are KingAmazon and KingAmazonLad.
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Whoaaa
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My account with all my awesome gear got deleted due to inactivity. I forgot my password and then WoW consumed me and I forgot to ever log in. This was years ago, and I don't feel like putting in all that time to get the gear back :(
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It's more like an MO than an MMO...
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I had a fire sorc named warped who had maxed out block at level 90 with a Stormshield. It was fun killing zealots and ww barbs who were used to the 2% block most sorcs have. I made an assassin who used runewords to attack with a barbarians whirlwind. Enigma teleport + ww poison rape was fun. My necromancer used an old school .08 viscertuant shield and did nothing but summon skeletons and revive monsters. He used some runeword, I think it was beast or something, to give all the revives an aura that increased there attack speed. I could have like 60 mobs stacking on me when I teleported. If the massive lag didn't get the enemy player, dozens of mobs slashing them to hell did. It was especially fun when dueling whirlwind barbs or any melee characters. If you used Iron Maiden and they attacked with an area attack like WW.... well iron maiden bounced damage back. They were attacking 60 summons...... so yeah, face rape. The barbs killed themselves. I had a sorc who would transform into a bear and use fire damage to melee people to death. Wasn't very good but extreme good fun. I made an IK berserk barb for shits and giggles. Assuming the hit landed, It was an easy 1-2 shot on almost anything. My FAVORITES were my two paladins. One was a V/t who specialized in smite, but had a decent damage Fist of the heavens for those teleport whores. The other was a v/T and the exact opposite of the other paladin. Using a bugged tals armor and various other goodies, I had rape Fist of the Heavens damage. When people were using lightning resist and absorb, I'd get my lacerator out and charge smite them to death. This game entertained me for YEARS. The leveling glitches that used ot exist would make a lvl 85 character possible in literally a day or so. Imagine having your wow account full of near cap characters in a week. Yeah. RIP VanGosroth, VanBasroil, Schayde, Warped, ikpk and marijuanaisleet |
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That's like going to a movie, watching the opening credits, and then leaving. |
no ... its like waiting in line then exiting the line when your up
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I do that a lot, too.
I'm just waiting for D3. |
Only problem I have with D3 is they reduced the maximum number of people in a game. I love big battles full of people. Loved it when we had a ton of necros with tons of minions and shit. It was hilarious :D. Mobbed everything.
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Erm what is it down to? I thought 8 was too little :(
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4 I believe.
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It's Blizzard, so I'm sure specific runs they'll bump the limit.
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Mr.Lee yes I still play under quikspy67.
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Diablo II is about rushing your char, leeching exp in baal runs, getting shit and stuff and giggles, then go pk. Rinse and repeat. |
That's exactly why I got bored of the game. The only enjoyment I could even get the last few times I played was by trying to take a character through normal, nightmare, and hell difficulties without outside assistance. It's pretty fucking challenging, especially with a sorceress.
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There's different difficulties on an MMO?
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Yes. WoW has heroic difficulties on all cap level dungeons and raids. There are also hardmode achievements where you purposely make the fight harder then it has to be for some extra nerd points or mount.
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Diablo 2 isn't an MMO.
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So the only real difference is the lack of a huge town and less players, then?
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Have you played an MMO? The whole point of an MMO is that you bump into different players on your way to do things, meet them and interact. In Diablo, you have to pretty much meet players elsewhere and play a game together.
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>You meet people while you're doing things >You meet people elsewhere Where is elsewhere? It can't be in a dungeon or on the world map, and you already said it's not in a town. And if it's any of those, then there's seriously such a minor difference that it's ignorant. |
I'll try to explain it as well as possible since you seem to be misunderstanding. Diablo 2 does not have a persistent world. You only meet other people if you create a game and they join it, or if you join a game someone else created. Every time a game is created, pretty much everything in the game is reset to an initial point. All bosses are spawned, all monsters are spawned (and randomized depending on location/difficulty), all maps and dungeons are randomized. There's no auction house for my character to go to to sell items, if I want to sell/trade with other players I have to do it in chat channels or make a game for trading. You can only have 8 players in a game at a time.
Let's compare and contrast WoW and Diablo 2 here. WoW: Hundreds of servers Hundreds/thousands of players per server who can all interact freely, intentionally or unintentionally Game world is persistent, AKA auctions are running, world events are happening, people are killing, all on your server while you are offline Diablo 2: Hundreds(?) of games running 8 players per game, limited interaction when desired, games can be password protected Game world is unique to each game and resets upon game creation, not persistent |
OH! It works like Monster Hunter Freedom Unite. That makes more sense, okay.
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Plugy single player.
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