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Round 2! Seymour vs. Sigma
Arena: The Funhouse
In the Red Corner, the sapphire-haired spellslinger, the vile deciever, from Final Fantasy 10: Seymour Omnis!!! And in the Blue Corner, the maverick mastermind, the psychotic cyborg, from Mega Man X: Sigma!!! The wails of a hellish calliope reverberate throughout the monstrous hulk of The Funhouse. The smell of rotten cotton candy and decyaing laughter stains the air. The sorcerer, Seymour, stands at the center of the whirling madness that fills this demented labyrinth, awaiting his prey amidst miles of twisted mirrors and glass panes. The robotic mastermind, Sigma, tears his way through room after room of insane colors and maddening traps. Will the magician be able to withstand the horrors of this nightmarish edifice? Will the reploid's intricate circuitry simply fizzle and burn from the nauseating sights that this madhouse has to offer? Here is where two fates will be decided, and one will most certainly not survive. Grab the nearest barf bag, and hang on for dear life. This is going to be a bumpy ride... |
I don't know shit about Sigma. A pyscho robot. Can he fly? Any other special abilities?
Seymour casts Protect on himself. I guess Sigma uses physical attacks so... Seymour turns into Omnis(Seymour X with Mortibody and Mortiorchis) Sigma charges and is deflected by Protect. His strength sort of dents the protective shield but it holds strong. A cyborg is the most advanced version of a mechanical thing. Much stronger than a robot even. He would be weak against Thundaga right? Seymour could blast him a couple times with that. From what I've heard he isn't that intelligent or quick. He wouldn't think of dodging Thundaga. Seymour could just continue this until he got enough power for Total Anihillation. This attack would destroy the area around Sigma. He wouldn't be very stable considering his size. Seymour could then start firing Multi-Thundera at Sigma. I almost forgot about the Mortibody. It could fire Desperado at Sigma. Shattering Claw wouldn't hurt Sigma though. If Sigma survived this endless onslaught Seymour could cast the final piece in Sigma's destruction. ULTIMA!!! Sigma would blow up or something after that. Now Seymour's defense is covered by his Protect and his and the Mortibody's Cura. The shield deflecting the brunt of the blow from Sigma and a Cura every now and then would keep Seymour well alive. Seymour floats down to the body back in his normal state. Another victory was his. Another would be at hand soon enough.... Dnate... DANTE! DANTE! YOU ARE GOING DOWN!!!! YOU! ARE! NEXT! |
Sigma's a virus. He actually occupies a number of very powerful bodies during the Megaman series, so I don't know where to approach this from... Hopefully I'll come back later with some thoughts.
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I wasn't on all day yesterday, and this is the number of responses that this battle has garnered? Two?
By the way, I'm going to have to use the Raziel rule in this match as well. I didn't know Sigma was a virus, but if he has the ability to transfer from robotic body to robotic body, then he will have to abide by the rule. He can switch bodies at will, but if the body he's in is destroyed, he loses the match. No endless body-shifting. Also, I don't recall protect being capable of "deflecting" anything. As I remember it, Protect cuts damage in half. Unless it functions differently in FF10, which I wouldn't know about. |
Well I know absolutely nothing about Sigma, and I really don't know too much about Seymour, so I can't help the activity out any.
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Well my PS2 is fucked and I'm in the process of buying a new one so I can't play FFX and confirm my statement but according to three sites about FFX, that tell about Magic Protect "Increases Physical Attack Defense" Well there you have it. Seymour is always extrememly resistant to physical attacks. And with Protect, Sigma's attacks wouldn't do shit.
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Well in X5 i know that sigma is Fast, Strong and efficent.
Sigma his very smart it s the whole point of him being a virus ! Sigma can fly and teleport ! He can also charge in any direction among some other attack i dont remember. There is also his last form where his body is so big that you can only see his fists and head ! The fist keep attacking they have spike on themself to crush their enemy and the hands can open to start shooting ! The head can shoot his little attack ! Even if Seymour low dodge can manage to dodge the 4 and thats unlikely they will after a few sec go attack attak homing for Seymour and i doubt he would be lucky up to 3 time in a row ! His first can be destroyed yeah ! But he repair them very quickly and when his fist are not destroyed half the time he use his ability to not be able to get hit ! Seymour is gone ! |
Well this helps alot. Thanks.
Considering he is fast, smart and can fly plus teleport, it makes it much more challenging. Still Seymour's physical defense plus Protect would reduce Sigma's damage to him. Not to mention Seymour or the Mortibody's Cura, would further negate the attacks. If he does transform into that huge form, then the destruction of the area around him would distabalize him. Why he's blundering around Seymour can strike with Multi-Thundera and Thunderga. And I guess Flare. Mrtibody's Desperado could keep him back and allow Seymour to keep hitting him with his magic attacks. Contrary to what people think, Seymour is quite physically powerful. I mean he held off a huge Sinspawn with his bare hands. He has that weird weapon he uses in the Sinspawn Gui battle(2). He could cast Protect and strike Sigma with it. He would be slightly quicker with his half-human half-guado body. If that proved to be a bust he can transform back into Omnis or Seymour X form. With the wings given to him in Flux form, he can fly around and attack Sigma. It might in fact come down to a battle in the air. |
I guess I'll step in then...
Elemental Attack won't work very well against Sigma. X's weapons don't do well against Sigma (those lightning, fire, ice, acid, water etc). Most of the time X would end up using X-Buster, a non-elemental attack to deal out damage. In Zero's case, it would be Physical attack. In most forms, Sigma will have some sort of protective shield, be it an energy one around him...or Sigma will be totally covered with armor, leaving only 1-2 spots vulnerable. Only the precise attacks will be able to damage him, for most of the other "big" attack would get blocked/absorbed by his armor. That's just one of the many forms of Sigma. (The normal size Sigma) In the different X series, Sigma would usually have another form. (The bigger Sigma, so to speak.) The way I see this is, Sigma would use the surround as his attack. In X4, he would suck in a lot of junk metal (and the metal will deal physical damage), or blow his opponent to the wall (usually with spike, a touch-and-die spike in the game). In this arena, Sigma certainly has the advantage. The funhouse. Filling with traps and everything, I'm sure that Sigma can use them to his advantage. Usually, in this form, Sigma will have a very destrutive weapon in his hand (usually laser), and he won't hesitate to spread that ray of death across the room. Sometimes he will have multiple (body) parts in the room shooting laser at the same time to the victim. I'll be back...to this battle. |
So you're saying that Sigma could use the traps and Seymour couldn't? Seymour is far from stupid. He is an expert manipulater and would definately find a way to use the traps to his advantage.
So, he has elemental defense. Flare, Total Anihilation and Ultima, not to mention Desperado, are all non-elemental attacks. Seymour would soon determine his attacks would not penatrate Sigma's armor and then would find a vulnerable spot. He's very calculating. He wouldn't continue attacking Sigma without figuring out his weak spots. As for Sigma's extra parts, that's what the Mortibody is for. Guarding Seymour while he attacks. He could blast them apart with Desperado or cut them into pieces with Shattering Claw. As I mentioned, he can fly. He could fly around and dodge Sigma's lasers attacks or whatever. If the worst came to worst, he could flee in his normal form. He would most certainly have a back-up plan to cover him. Perhaps a giant whole in the floor or a giant bolder or whatever to distract Sigma, giving him the advantage. He could strike Simga in his vulnerable spots with his weapon why Sigma was preoccupied. What makes you think that Seymour would fight Sigma directly? He's no fool. He could just wait and plan his moves. Attacking head-on is not always a wise idea, and Seymour would definately know that. |
It is more like Sigma can possess the whole building and use them to his advantage. And as long as his core stays intact, he won't take much damage.
His armor pretty much protect him against anything. His weak spots have elemental defense, and large attack (such as some whole screen attack) won't be effective because it would require skillful and precise aiming in order to deal out effective damage. (As mentioned, small things like X-Buster, or close ranged melee.) Sigma has a dog, Velguader. An agile beast (well, mechanical beast) which can breath out fire and ice. The assumption of one can fly and therefore he can dodge everything isn't very good. Because Sigma can teleport. Being a confidence maverick, I would believe that Sigma won't hesitate to attack, and then he will find Seymour's weaknesses and analyze his opponents' moves. |
Seymour IS NO FOOL! He wouldn't repeat the same thing over and over again. It isn't like in FFX. He isn't being dictated by the game which moves to do and in which order. He can decide for himself and switch them around.
I have stated this before. He can attack physically. He can strike Sigma at close range with his weapon. I'm pretty sure that if he can hold off a giant creature, running at him with full speed and not look like he's broken a sweat, he can pierce Sigma's armor. So Sigma can teleport? Big frickin' deal. He goes poof and appears somewhere else. I keep repeating that with the Mortibody on his side, he can look in multiple directions. I also must repeat that with Protect, his own physical defense and Cura, he is definately gonna remain far from death. Regarding the mechanical things, I forgot an important feature of Seymour. The abillity to summon Anima. A giant demonic creature, blasting pure death, or energy blasts can definately destroy Sigma's mechanical whatevers. With Anima, the Mortibody and Seymour all against Sigma, he doesn't stand a chance. Here's how it could look Seymour: Summons Anima Sigma: Teleports and fires lasers or whatever Seymour: Hurt, but casts Protect on himself Mortibody: Casts Cura on Seymour Sigma's mechanical things: Breathe fire at the trio. Anima: Attack Seymour: Flare As far as I know, that's it. Anima blasts away his mechanical things, and he blasts us with lasers. He can teleport, but with three things watching in different directions, for him he is not gonna be able to sneak up on Seymour. |
Well...OK. The arena is a funhouse, so I guess Sigma would take over the rides...@_____@;;
Sigma attacks in a pattern. It won't take long for Seymour to find it out and give him curses straight to the 8th hell. If Sigma still keeps attacking in a pattern, he's done for. If everything else fails, Seymour would just bash him on the head. (**Geez, why do most Megaman bosses have weakness points located in their heads, even if tehy're all totally armored and everything? And they never really explained why Megaman and Zero always die when they get skewered with those jagged spikes...they are supposed to be androids, RIGHT?! @____@;;) |
Sigma attacks in a pattern in the game, so that we can defeat him. Sigma can fly and teleport, and he does not have to fly or teleport into the same place everytime now, does he?
Also, Seymour will need to actually find out where Sigma's weakspot is. Sometimes there are numerous spots on his armor, (hand, other body parts) which looks suspicious. (His chest armor has a shiny spot, there are sphere things on his shoulders, sometimes, for example.) It would take time before Seymour found out where to attack. Bashing Sigma on the head wouldn't work most of the time, but rather you'll need to hit him in the face, or certain spot on his face. (For instance, the red ball on his forehead.) Velguader is a really small dog (Well, a normal sized dog.), but he can deal out deadly damage from that small body of him. He is very dexterous and have speed, so taking him out won't be as easy as Anima blast him away. |
Seymour is clever. It might take time, but he would figure out the weak spots. In the meantime, he would keep a tight defense. Making sure that Anima and the Mortibody had his back.
Once he finds these spots, bam, bam bam! Continuous strikes from his weapon. If Sigma catches him with a severe blow, he can fly away and Cura himself. The Mortibody could do it as well. Say tha that little dog is quick and small. The Mortibody's strikes are quick and deadly. One or two strikes from Shattering Claw and his pet is dead. If Velguader does deal leathal damage to Seymour, he can switch to defense. Let the Mortibody deal with the dog and Anima fight Sigma. Anima's blasts would be very powerful. Say Sigma dodges, his blasts still will blow the walls and pieces of the floor away. All this time, while Anima and the Mortibody are fighting, Seymour can Cura himself. He can wait and plot a move. Wait for an opening and then he could strike. Perhaps while Sigma is busy in a duel with Anima, he could nail him on one of his weak spots with Flare. Another thing he could do is make the Mortibody and Anima get Sigma and his pets or whatever together in one spot. Either nail them all down with a quick and powerful Ultima, or blow them and all the area around them to hell with Total Anihillation. Sigma could teleport or fly away, but the Mortibody is still free. He would spot Sigma and nail him with Desperado. |
Sigma doesn't even have to show his core all the time. He can possess the arena and have his body parts to attack. Of course he cannot do this indefinitely, but Sigma will have a lot of time in his hands to study Seymour's movement and attack.
As I have mentioned a lot of times, attack such as Ultima and Flare won't work effectly against Sigma. (Zero's Gaia attack doesn't work...X's Nova Strike would work, but that's because Nova strike is a body smashing, pin-pointing attack which requires aiming.) There is one thing though...can Seymour have Mortibody and Anima at the same time? I mean... I don't think I've seen that. But then Anima isn't too powerful. Pain will not cause an instant KO to Sigma, and will result in minor damage. Due to the size of Anima and Mortibody, it will be hard for them to dodge Sigma's attack, and they won't last too long. Mortibody is big and predictable, it is not hard to see when it will use his attack. |
Yeah from what i heard summon are kinda like pokemon they go in battle a few turn and get owned so it s quite weak. About the summon being there and the caster too ? i doubt it can happen. Since the first ff summon you dont have your char during a summon.
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The way i see it is the character need to channel his energy in the summon wich is the main reason why he cannot do shit while the summon is there so basicly he would either be temporarly gone or a sitting duck while the summon is there and im sure everyone would agree on that.
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Yeah, I'm going to have to agree with Kuja on this one. Magic takes time to cast, summoning takes a ridiculous amount of concentration and willpower to maintain. However, since characters are not vulnerable to attack while the summoned creature is present in any FF game, I'm going to say that the character is either protected by an impenetrable energy field or they just disappear entirely. I don't really care which is is, just so long as the summoner is invulnerable.
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Also, I am not too sure if the Mortibody can actually be there in the field without Seymour. (While Anima is out there fighting.)
Mortibody completely relies on Seymour, it would even drain life from Seymour when it is hurt significantly. Also, isn't Moribody just a flying machine? (For that reason, I doubt that it can act on its own. Or it will perform rather poorly without Seymour's aid.) Anima itself won't put forth much of a threat to Sigma. Pain is ineffective to Sigma, and Sigma can just beat Anima in his normal (size) form. More agile, easier to avoid damage. Sigma has different weapons, Light Saber, Death Scythe, Laser Beam, Homing missiles, and he can fly. Do not forget that Valguader will also be around, breathing out deadly fire and ice...(Fire and Ice....reminds me of Chocobo Hot and Cold...). |
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And this was a point I was hoping someone else would bring up earlier, but no one has, so I suppose I'll throw my two cents in. Someone mentioned earlier that Seymour could use X's tactic of learning Sigma's patterns and then forming a strategy around them. Sen, your counter argument was that the only reason Sigma uses a pattern in the games is so we can beat him, and I don't think that's entirely true. Sigma is an artificial intelligence, a highly sophisticated one, but nothing more than zeros and ones at his basest level. He's also extremely calculating and intelligent. With those apsects of his personality in mind, it's hard to see how Sigma could not act within some sort of pattern. He shows his weak point periodically, and there has to be a reason for that. Maybe he needs to expose his weaknesses in order to cool down his circuitry, or to recharge certain parts of his body. Either way, there must be a reasonable explanation for it, otherwise, why would he expose his weak points at all? The way I see it is like this: Sigma absolutely must expose his weaknesses in order to attack, or to use certain attacks. Keeping his calculating nature in mind, one would have to assume that he has constructed the most advantageous way of exposing the chinks in his armor and recieving the benefits of doing so while taking minimal risk. That immediately implies that he must be using a pattern of some kind. Otherwise, if his attacks and strategy are all reactionary and improvised, he could find himself dangerously in a position where he had no choice but to expose his weaknesses for a possibly prolonged period of time or at a moment when his opponent was ready to fire off his most powerful attack. With that said, I can't see any way that Sigma could not attack using some kind of pattern. It could be a very long pattern, and take a long time to go through an entire revolution, but eventually he would have to come full circle. That is where Seymour's advantage lies. |
There is something I want to point out though. It is true that Sigma is a robot, and not entirely a living machine, but throughout the series we see that Reploids (Mavericks) have so sort of self-learning system inside, so they are not entirely machanical, either.
And I agree that Sigma will attack in a pattern, but it will be a more selective pattern. For instance, if the first time he attacks from Position X, when the pattern repeats itself, he doesn't have to attack from Position X, but Y, or wherever he chooses to. While he will use the same kind of attack, but there will be variations. Sigma's advantage lies in...Seymour is mainly a spell-caster. Is it possible for Seymour to avoid everything while he is casting spell? Casting spell would take time, and it requires concentration. Of course, he can choose to fight in close range, but Sigma is very capable of melee battle himself. |
I havnt read everything i mainly skimed the post.
Well here a few thing i wanted to say. Summon do take lot of concetration and some time to cast. For spells i beleive it should be based on how skilled the caster is and the level of the spell. Here is an example of what im saying. In Chrono Trigger Crono and Magus both have Lightning 2. Magus being more skilled in Magic would cast faster and deal more damage then Crono. Also it should take less time for Magus to cast Lightning 2 then Dark Matter. There level of the Spell should also been taken into account. Let s take Vivi from FF9. True he is a wondeful and extremly skilled Sepllcaster ! But in a Zelaron Melee i doubt it should be instant for him to cast Doomgaze ! While Meteor is also a strong Spell Vivi got with his skills it wouldnt be instant but yet wouldnt be long to cast :) Well Raziel let me know if you disagree with any of this. So Seymour being mostly a above average Spellcaster and a ok melee(i think) would be good at casting his spell but nothing exeptional. From what i seen Seymour isnt strong on the magical resist side but more on the physical def. and that would give the advantage to Seymour over sigma. Anima look more as a pokemon then anything else yet it still could do damage(minimal maybe but still dmg) and would give time to Seymour to understand more Sigma attack pattern. |
No...in FFX, Seymour actually has good magic defense, and his physical defense is not high.
Pain will do minor damage, like, chip damage, if it cannot cause an instant kill. I doubt that Anima would last long enough to execute the overdrive. Also, mortibody will drain life from Seymour when it is destroyed, so it can be used by Sigma as one of the ways to hurt Seymour. |
From what i see his Physical def is 180 and magic def 100 in ffx so in Zelaron melee his physical def. would be classed high and magic def. average.
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I see, so his physical defense is actually higher than magic defense. But that does not mean his physical defense is actually high. In FFX, the max possible def is 255, so 180 is around...~70%? While his magic def. is actually quite low.
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I think in all FF starting at 6 and higher they have a stats cap of 255. So i would think that 180 is high cause if any char would reach 255 in stats it would be by using items that boost stats perm. and it would be considered godly/legendary as none of the FF char ever naturaly(without item use) reach close to the cap.
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Sen, you are absolutely right. The Mortibody NEEDS Seymour to live. It is a part of him. But, it is long enough to stretch itself in order to be able to attack. Or maybe it could use DEesperado.
Seymour's physical strength has always been higher than his magical strength.(bizarre isn't it?) But with his Lance of Atrophy, he could easilly knock around Sigma. Say Sigma hides his core. He flees into the walls. Seymour and the Mortibody, and Anima if he wanted, could dispose of his parts that attack Seymour. Seymour could also blow apart the Funhouse with Ultima and Total Anihilation. Regarding Sigma learning Seymour's strategy, it might be a possibility. Though Seymour would not continuely repeat the same moves. He has his own attacks, plus the Mortibody's attacks. Put these in different variations, and there is no way Sigma could predict Seymour's moves. Seymour can fly as I stated before. Should Sigma flee into the Funhouses structure, and the opposition from Sigma's parts be to much, he could fly away. Bye bye Sigma. Should Sigma teleport into the air and attack Seymour, Seymour's Protect is still on. Sigma would have probably one strike before Seymour was aware of his presence. Seymour is victorious. |
Sigma doesn't have to predict Seymour moves, once he has used it, Sigma will know what it is next time he executes it.
I don't want to drag on, seeing that nothing new is being said. Close this and open another battle, this had last for 8 days already. |
Hmmmmm. COWARD!
Yeah close it and declare Seymour the victor. |
I would love to close it, but Uncapped and I aren't agreeing on a victor, and Titus has yet to respond. Just start posting in Kuja vs. Ayame already! It's got one fucking post in it!
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Alright, I'll close it, for I am sending over my decision to Raziel right now!
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Sorry for the delay, everyone! If you will all please make your way to the Bracket Thread, you will be afforded the privelege of basking in the warm glowing, warming glow of the winner's announcement! Hurry!
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