does anyone know whats wrong?
Here is the problem:
I make a nevent with a timer operation set for so long. then i make a conditional branch so that when it runs out, something should happen(ex: game over:). But when i test it in game, the timer runs out, and nothing happens. Does anyone know why tis happens or if there is a fix for this? |
Make sure that the event that's supposed to check everything is set to Parallel Process, and is on a map that has the timer event run out (or, preferably, is a Common Event).
A common mistake is to leave the Common Event's trigger set to "Call" which wouldn't help much in this situation. |
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