Oculus Rift: A VR headset that (potentially) doesn't suck
http://www.kickstarter.com/projects/...-into-the-game
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I'm excited, after having toyed with the idea of making my own full-FOV VR headset for a while (which I promptly gave up on after reading about John Carmack's similar project). Anyway, I have two gripes with it: 1: It doesn't seem to take eyeball movement into account, which (I think) would cause some interesting distortions. 2: The resolution is far too low to render anything that looks remotely close to reality. Based on http://www.clarkvision.com/articles/eye-resolution.html, a "safe" estimate for the resolution of the full FOV of the human eye seems to be around 700 megapixels. Assuming hemispherical displays around each eye with a radius of 3 cm (1.18 inches), it works out to 800 million pixels per inch, which is roughly 6-7 orders of magnitude more than what modern displays will produce. Of course, in standard 16:9 terms, 700 megapixels amounts to a 35280x19845 pixel resolution, so it's not hard to see why there would be very significant hardware issues to make good use of such a display, too... |
I'm kinda excited for this. Though I don't see the need for more resolution then is produced by a Bluray disk. To me, that looks realistic enough.
EDIT by KA: Woops, I edited your post instead of posting my own. |
When it's so close to your eyes you'll notice a difference more readily.
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I was never one to be annoyed by graphics.
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It may not be perfect, but I am def intrigued by this device.
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Agreed. I'm the kind of guy that turns down the graphics for best speed. So the bad resolution won't bother me at all. So long as it isn't as huge and bulky as previous VR devices have been.
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