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run/walk breaking point?
i was just wondering if there is a breaking point for a necro's (or any class for that matter) faster run walk because i have about 35 small 5% faster run/walk charms, some ik boots that have 40% fr/w, mav's belt that has 20% fr/w, and trangs armor that has 40% fr/w... the reason i am asking is because i dont notice a difference when i take off trangs and mav's.
if u dont feel like doing the math that is 275% faster run walk and i am hoping that there is a breaking point so that i can use some small life charms |
THere are no break points but there are diminishing returns. Each small frw small charm that you add has less of an effect than the one before it.
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trangs armor over time still gives you less r/w because 'chaos armor' is 10 speed which is applied after dimishing returns, its a crappy armor anyways
the best armor for you would be a 'stealth' runeword 25% Faster Casting Rate 25% Faster Hit Recovery 25% Faster run/walk speed -3 magical damage taken +15% Mana Regeneration Rate +30% Poison Resistance +15% Maximum Stamina +6 Dexterity tal-eth armor 2 socket armor use it in a leather/archon/wyrhmhide armor (armors that are light-) one of the best all around caster armors in the game comparable to viper magi- but non teleporting (sorc) casters need r/w- |
ok since my r/w charms are "diminished". about how many can i take out to replace with small life charms?
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Up to you, just make sure you don't take out too many that you become a target for melee characters. A necro can tank better than a zon because he can always have maxed dr and block. However, he needs more faster run/walk than a zon because he can't leech back, as a zon can, so he really can't get hit much.
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i believe you can only get 125% r/w from items, any more then that does nothing. but then you can use charms that will count
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