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Today Updates:
Fixes:
Line of sight issue relating to multis causing some issues with small towers Player vendors should handle containers in a more accurate manner Potential server crash bug when setting a pets name to null Peach cobblers now require the proper ingredients Ghosts will no longer block doors from closing Issue resolved where under certain situations a ghost could become poisoned Potion keg quantity message fixed when the keg is about half full Houses may no longer be placed directly next to an impassable land tile (like mountains) Locked containers will no longer be snoopable Human NPCs in town should now properly call guards when they see a murderer Sextant should now use the proper base X and Y Server crash issues relating to equipment validation Ghosts can no longer give pets commands Sacrifice should now be able to gain past the initial Knight level Hiding no longer has a chance to gain when getting the 'You can't seem to hide right now' message Monsters can no longer gain in the Justice virtue by killing murderers Being killed by a guard should now correctly give that message to party members Ghosts are no longer snoopable Spirit speak 'ghost-talk functionality' should now use the old style rules Player vendor charge-per-day label should now be accurate Crash bug when stealing stackable items of 0 weight Crash bug when a player or monster gets 0 maximum hit points GameTime property of PlayerMobiles should now be counted correctly when reconnecting Additions: Veteran reward system - Not enabled yet. Player-owned barkeepers Hair stylists Mahjong game Tinkers may now craft jewelry with gemstones Profanity protection Compassion virtue implemented Weapon/Armor durability: Weapon base min/max durability defined, 5% chance to deteriorate every hit Exceptionally crafted armor and weapons will now have +20% durability When armor or weapons reach 10% of their max durability a message is given above the characters head: 'Your equipment is severely damaged' The following creatures will now breath fire: Hell Cats Hell Hounds Fire Steeds Nightmares Lava Lizards Lava Serpents Lava Snakes Fire Gargoyles Ancient Wyrms Sea Serpents Deep Sea Serpents Serpentine Dragons Shadow Wyrms Skeletal Dragons (well, it breaths cold) Drakes Barkeeper : standard vendor, found in taverns, sells barkeep contracts CustomHairstylist : special vendor which can restyle or dye player hair or beards NewPlayerTicket : specific to a single player, gives them a special item of their choosing (not added yet) Spyglass : tinkerable, displays current moon phase BarkeepContract : deed used to place player-controlled barkeepers in houses Changes: Losing fame on death will now correctly be scaled to the player's current fame: the more they have, the more they lose Weapons, armor, and clothing bought from NPCs or found on monsters, when smelted (or cut with scissors) will produce only 1 of that resource Red players will no longer be able to open the virtue gump Player vendors will respond when asked by name (name buy|browse|collect|status|dismiss|cycle) rather than the generic 'vendor' prefix Fastwalk prevention algorithm changed to now literally slow the player down rather than to disallow their moves Summoned magical creatures will no longer cast heal on themselves Tinkers may now craft some items with different ingot types Ore smelting success chance changed to match OSI Jars of honey are now stackable Black background of some gumps now uses a different gump ID due to recent client patch Sturdy shovels and pickaxes now have 180 uses, rather than 150 Discordance effect will nullify if the bard leaves range of the creature Furniture dye tubs can now dye potion kegs House placement routines now check that the tile is not directly touching (within 1 tile) any invalid land tiles (furrows, roads, sandstone pavers) Daemon slayer group updated to contain many more creatures Skill titles 'swordsman', 'fisherman', and 'armsman' will now have an appropriate female version Poisoning skill now lowers karma when used Guildmasters may now set the guild website when changing its charter When attempting to buy an item without a description from a player vendor, the name will no longer be taken from tiledata, instead: 'an item without a description' will be displayed Many misc creature loot and sound changes Monster aggression is no longer automatic, but is instead on a 10-second timer Maximal values for fame and karma have been raised to 15,000 (from 10,000) Strongboxes and trash barrels may no longer be placed near house doors Kirins are now treated as magical creatures Pets now move a bit faster, significantly so when following their master Completing an NPC escort will now award some fame Escort delay message tweaked to match OSI Plague spawns are now with red notoriety Attempting to place a house in a treasure-protected area will now give a message different than normal Carving monsters in will now yield twice as much wool, feathers, and hides Sheep now yield 6 when killed and carved. Message sent when requesting a the time until your next bulk order is now over the vendors head Player vendor charge per UO day slightly tweaked to match OSI Instruments: May now be exceptionally crafted and contain a maker's mark. Exceptionally crafted instruments have a +10% bonus to bard success chance Support 'slayer' properties that give the instrument +20% bard success chance to certain creatures (and -20% to opposition of those creatures) Now have a 'uses remaining' property (ranges from 350-450, *2 when exceptional) to limit uses in barding skills Locked down containers: Items placed in them will now automatically become locked down Items that have been explicitly released inside a locked down container will decay Lighting times tweaked to be closer to OSI (not an exact match, OSI does not implement smooth transitions, and that was decided a bad decision) The following items may now only be fished up in deep water: Special fishing nets Big fish Treasure maps Messages in bottles Other changes: Poisoning damage, delays, and interval changed Spell damage delays changed Explosion spell damage now comes at the same time as the explosion effect A partial spell recovery delay is now applied when a spell is disturbed |
holy *poo poo* thats alotta fixing u did!
good job majere, u have got to be the hardest working gm i know |
yea downloading from runuo.com is hard work :)
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I love thsi shard..please please please never take it down!!!
We have been inviting more and more chefs to come play.. |
Ya this shard is awsome. One of the better player-ran shards ive played on.. I hope it stays up for along time.
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if the shard is so great, vote for it on UOG, lets put it past
UOGamers server. (the cheated that score anyway) |
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