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-   -   Priest builds (http://zelaron.com/forum/showthread.php?t=35928)

kockblocker1 2005-03-11 11:13 AM

Priest builds
 
Since the overclocked gameboys they use for servers on the "big 20" gave out I decided to try another class. I just started a undead preist on Dunemaul. While I am somewhat familar with the skills and talents anyone have any insight on what to watch out for and what skills to avoid? What does the cookie cutter shadow preist build look like exactly?

Grav 2005-03-11 11:52 AM

Something in the ballpark of this.


Discipline Talents (17 points)

Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.

Mental Agility - 2/5 points
Reduces the mana cost of your instant cast spells by 4%.

Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.


Shadow Talents (34 points)

Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

Shadow Focus - 3/5 points
Reduces your target's chance to resist your Shadow spells by 6%.

Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.

Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds.

Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.

Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.

Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.

Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

Darkness - 5/5 points
Increases your Shadow spell damage by 10%.

Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.


Doesn't have to be this exactly, some people, such as engineers, don't like Shadowform.. it's preference, I guess. And this is for a lvl 60 PvP char, for solo you'd want to change a few things around I reckon. Such as spirit tap instead of blackout

WetWired 2005-03-11 12:13 PM

After doing 4 respecs of my mage by level 53 because I didn't fully understand the class, I've decided to hold out on using talent points untill at least level 25 on my priestess. I'd be interested in seeing popular tallent builds with explainations for priests, though, as it would help me solidify my direction.

Vollstrecker 2005-03-11 01:23 PM

This is what my planned Holy/Disc Priest will look like. He's planned for Instancing and PvP. Should be interesting.


Saved Template

Class: Priest
Level: 60


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Discipline Talents (12 points)


Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.


Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.


Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.


Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.


Holy Talents (39 points)


Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.


Holy Specialization - 2/5 points
Increases the critical effect chance of your Holy spells by 2%.


Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.


Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.


Holy Fire - 1/1 point
Consumes the enemy in flames that cause 90 to 116 Fire damage and an additional 28 Fire damage over 8 seconds.


Inspiration - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.


Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.


Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.


Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.


Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.


Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds.


Holy Nova - 1/1 point
Causes an explosion of holy light around the caster, causing 80 to 88 Holy damage to all targets within 10 yards. The effect also temporarily reduces your threat level against nearby targets for 5 seconds.


Shadow Talents (0 points)


None

ask_rabber 2005-03-11 04:19 PM

Don't get Holy Fire, 1 minute cooldown is fuckin' buns. Not to mention, as a healing spec, you don't want to be doing any damage.

As far as Holy Specialization (talent) goes, I've heard mixxed things on whether it works with healing spells or not. I mean, if it does, it's definitely a keeper. If it doesn't, then the talents could be spent somewhere in the discipline tree, possibly for reduction on instant cast spells.

kockblocker1 2005-03-11 05:44 PM

Thats good to know. If at all possible as WW said I don't want to have to do much (if any) respecing. My next respec on my Warlock is gonna cost me 20 gold :(

!King_Amazon! 2005-03-11 06:35 PM

I think of it this way, every talent helps you in some manner. You can't really go WRONG.

Grav 2005-03-11 08:24 PM

The Holy talent skill that is an attack is the weakest attack in the game, considering casting time, cooldown, and mana vs damage.

Vollstrecker 2005-03-12 03:59 AM

I was debating Holy Fire myself, it was more of a, "Ah, what the hell?" kind of Talent.

I'm trying to be specced for Instance Healer and Group PvP at the same time. Holy Fire is a bit long of a cast time, so that talent may go elsewhere.

We'll see.

Vollstrecker 2005-03-12 04:00 AM

Quote:

Originally Posted by ask_rabber
As far as Holy Specialization (talent) goes, I've heard mixxed things on whether it works with healing spells or not.

I hear it doesn't. It's filler to get to another tier of Talents.

ask_rabber 2005-03-12 09:54 AM

So get improved renew, something you'll actually use.

Vollstrecker 2005-03-12 11:03 AM

Already did...


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