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input name help
me was wond'rin' how to use the name you use for "Input Hero Name" or whatev'r. Like at the beginning, you could put your name in for your hero. And like when people are talkin' and they say your name 'n' stuff. Well, how do you get the people to say the name you input earlier?
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Hey while I'm answering you on this I would just like to point out some other related things you can do with messages.
\n[n] Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party) \\ Shows "\". \c[n] Changes the text color to the color that matches n, n being a number from 0 to 19. \s[n] Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest. \v[n] Displays the value held in variable n, n being any numerical value. \$ Shows the amount of money held. \! The remainder of the message after this code is only shown when the player presses a key. \. Adds a 1/4 second delay to the part of the message which follows this code. \| Adds a 1 second delay to the part of the message which follows this code. \> / \< Displays the part of the message between \> and \< instantly. \^ Closes the message window without key input. \_ Shows half a space. Using $ followed by a lower case or capital letter will show different symbols. |
huh? what? that was confusing. can you just tell me haw to use the name input? sorry if that sounded kinda rude.
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Quote:
If you are using RM2K3 then you must be talking about how to use the custom name in messages right? Well, it all depends on the character. In the database editor go to the character screen where the said character is. You should see something like this: Code:
Meh, hope you could follow it. |
I'm using RMXP.
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Sorry about my message being confusing, I got lazy... anyway should work with RMXP (just do like Wed-G said). And one thing he and I both forgot to mention is that typing \n[0] brings up the name of the current party leader. Once again, sorry for the confusion.
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