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I'm Back
I recently refound rpmaker 2k3 on my comp, decided to purchase vx ^^ and return to these forums. So, I'll be putting up some dungeons, learning ruby, and start putting up some custom stuff. In this thread for both rpg maker 2k3 and VX.
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Welcome back dude we always love when old members come back.
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Nice to see you again, Aurv. Welcome back.
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Here are some Screenies
http://i538.photobucket.com/albums/f...elch_/pic6.jpg http://i538.photobucket.com/albums/f...elch_/pic4.jpg http://i538.photobucket.com/albums/f...elch_/pic3.jpg http://i538.photobucket.com/albums/f...elch_/pic2.jpg http://i538.photobucket.com/albums/f...elch_/pic1.jpg http://i538.photobucket.com/albums/f...elch_/pic5.jpg I've been trying out Warc Jass as well as Ruby. So I've been doing some simple triggers from vx commands. Here is some basic Ruby Code: Created an event with the code of Code:
@>: Script: # Hello World script note this is a comment |
those look amazing compared to the absolute crap i used to produce along time ago.
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I like what you've got going on there, Aurv - side battles and character pics in the message boxes.
How long have you been working on that? |
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Nope - I just assumed that it was another of the retarded offspring of RM2K3, like RMXP is. :(
Seeing as it has side view battles and faces as standard, methinks I might have to give it a try. Is the Call Event feature there? You know, the one in RM2K3 that allows you to call an event within the current map? It was taken out of RMXP, which annoyed me. |
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Wait what, you can call events in RMXP as far as I recall, maybe I'm wrong. Either that, or you just write stuff that affects them. In reality, I suggest getting the Neo Message System Script 3.0 Alpha from Woratana. It allows you to call events while writing. Very, very, handy dandy script might I add. It allows bold, italic, longer events, scrolling, etc. I'm using it right now, so when you get an item it has the picture next to the item. You have to thank people like that. As far as the pictures go, I odda hand you my slightly altered version of the chain ground. It looks far better than multiplying the layer over and over again. ------ Aurvian, have you done any programming/scripting before? I wouldn't suggest learning Ruby as your first language. I'm learning it right now, but I've done a lot of programming before this. To be specific, XHTML, CSS, php, SQL, Javascript (Learning), XML (and all that goes with it, blimy), Python, C++, BlitzBasic/BlitzMax, and done. I really do suggest learning another language before trying to getting used to an OO language. Geez, why do I type so much? |
In RM2K3 there's the option to Call Event within the same map when an event is started. You can't do that in RMXP.
I've already got a vast majority of the RMXP graphics altered to fit into RM2K3 (I did them myself when RMXP came out, and the lack of features annoyed me)... I just need to find them. I know scripting and programming, yes. |
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For a fact, I was just messing with RMVX and it has the "Call Common Event" function. So I believe that's in the general area of a calling event function. Quote:
Sorry, I was aiming that question at Aurvian. I know you do. I just wrote that out wrong. I'm gonna edit my statement. |
Ah, no worries.
--- Call Common Event is not the same as Call Event. Call Common Event calls a commom event which you've set in your database - it's probably easier to think of it as a global event. Call Event, on the otherhand, only calls an event within the current map - a local event. Calling a local event on a map is hard to do in RMXP, whereas in RM2K3 it was a case of using the Call Event function in the event menu. |
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It's funny that you call the common events, "global events," because that's what I call them. I looked up the call event statement in RM2k3, and yeah, that's a pretty nice feature. However, I just use variables and the trigger parallel process. |
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HELLO WORLD! lol... (learning from books though, i'm going to take a class soon. Probably on java or C++) |
Hey Aurv, I am banned and doing a test. Great to have you back, and your VX game looks amazing! Does it play smooth, no frame skip and what have you, because I know sometimes XP would slow down every once in a while...
Other than that, how much is VX? |
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btw that side view battle system is a custom script.... i got it from another site its not mine
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