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Posted 2003-12-17, 06:27 AM in reply to DarkestFears's post "New 110 pally build"
I'm not all entirely sure if this would be a good idea coming from me, but I have a few suggestions worth looking into I guess.

If you are going to have as much Dex as you are saying, then I don't think all 20 points are completely necessary in HS. Now that life leech has been nerfed to almost the point of non-existence, the more damage you inflict the better. With this said, I would get HS at like 10-12 or so, and the + Skills should be enough to easily get max Block and high enough defense.

I would suggest allocating some points into Sacrifice (I think that is the synergy) to pump up Zeals damage. Unless you have a BOTD, Charge will only hit as your initial attack on such few occassions that pumping it to Max is almost pointless, IMHO. Like I've said, I'm not positive if what I'm saying is stupid or not, but they are just some thought that I think deserve some extra thought maybe.

As for gloves, I have a few suggestions. Firstly, I'm not up to date with the use of Curses and if they are cheap or not, but if they are, go with Steelrand Ogre Gaunts: High Def, 20 Str (Which will give more stats for Dex/Vit), 10% Crushing Blow (More damage), and 60% ED (Obvious advantages).

If Curses are considered legit through the use of Chance to Cast them, then either of the other two Elite Gloves are good, depending on what you want more. Soul Drains give 8% Weaken, which will reduce your enemies damage by 33%, or Dracul's Grasp, which gives 5% life tap, a.k.a., give you an effective 50% life leech on striking.

Charms, basically life/str or dex, so you can save points and allocate in other places. Not exactly sure though.
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