HungryforLint said:
Well.... i gave up rm2k like a month ago and finally started to continue my game on Rm2k3... i transfered all the maps etc... one of the things i dont really understand about rm2k3 is the class system.... if u set all yur heroes stats and everyting is there a point to the class system.... if people can tell me somehting about the class system and some ideas would be nice... thanks.
-Alex
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Okay, here's the breakdown:
Reason for Class System
Put simply, it's so you can have more than one growth/skill pattern for a character. A Class can be mapped to any and all characters you set up, and can be swapped at any time during gameplay. That means that you can have a Level 10 White Mage that switches to a Level 10 Black Mage, if you want. You can also have a character keep all his abilities when switching classes, or simply set them to whatever the new class would have at that point. Of course, there's always the option of setting the character back to level 1.. You can also force separate classes to use different equipment, if you want.
Ideas
The best ideas are pretty muchtaken anyway - it's your job to steal those ideas and work with them. Think Final Fantasy III (jap) or Final Fantasy V, where you can learn "jobs" to learn new kinds of abilities that you can use in and out of battle (such as the ability of a thief to see hidden passages or the standard White Mage's Telepo ability.)
There's also the ability to do a Dark Knight / Paladin swap, while still retaining the character himself.
You could also mimic Final Fantasy Tactics Advance's system, where each Job builds up your character permanently (abilities are gained through weapons, here.) You only have 50 levels in that game, so you want a really powerful fighter, you should gain most of your levels in tough, physical Jobs like Soldier or Fighter. If your guy's too slow, consider making him a Thief or a Ninja for a while to build up his Agility. At the end, your character's locked in to his final stats.