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Male and Female characters long-winded teleporting codes. Any way to cut them down?
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Male and Female characters long-winded teleporting codes. Any way to cut them down?
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Posted 2004-08-30, 05:52 AM
At the start of my game I have the option to change the main character from male to female, depending on your preference. Each gender has 4 different sprites. These 8 sprites are copied and made smaller for use on the World Map. This means though, that my code when teleporting to different places from the world map is extremely long-winded, using 8 different branches with 8 different switches:
<>Branch if Switch [0001:Azrael Male 1] is ON
<>Change Sprite Association: Azrael Hero 1-1
<>Teleport: 0003:Forest(0003,098), Retain Facing
<>
: Else Handler
<>Branch if Switch [0002:Azrael Male 1] is ON
<>Change Sprite Association: Azrael Hero 1-3
<>Teleport: 0003:Forest(0003,098), Retain Facing
<>
: Else Handler
...and so on.
Is there any way to cut this down, without actually creating 8 different characters for just the one main character???
Last edited by Lenny; 2004-08-31 at
06:42 AM
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