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Posted 2004-10-03, 10:52 AM
in reply to BlueCube's post starting "Hmm. Attach the game (without RTP..."
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I can't really attach it, because I've not been able to do it, so have just left it. I will explain instead.
Game: Octuple Poster
Scene: Battle against Quinttuple Poster
What Happens: Bluecube is at one end of the battle field, the Quintuple Poster is at the other end. In between them both are the forces of Quin against the forces of Cube. I was trying to have just the one event, with a picture of Bluecube (Alex). I would put up the coding, but can't remember it exactly, here's the general gist:
Message: -Quintuple Poster- YOU'LL NEVER BEAT ME!!!
Wait ________
Call event _______
Each call event calls to a force of Quin to disappear, and its "battle-buddy" force of Cube to disappear as they both die from wounds. There are about 30 odd, so this takes some time, with snide comments from both sides to make it more interesting. ONce all the forces are gone, then BC walks over to Quintuple Poster, slash slash, ARGH!! Death etc.
So the original point of this thread was to try and work out how to script in the Call event option to make the battling forces disappear.
The way I tried to get around it was to have the events as Parralel processes, and just kill themselves off when their personal timers ended. Prob was, I kinda mucked it up big style, and ended up waiting for 30 mins just for the first snide comment.
Now I am doing it on RM2K3 it works. Though it would still be nice knowing how to script it in, if you are up to it Blue?
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