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Posted 2005-02-03, 05:55 PM
in reply to Wed-G's post starting "I agree with Lenny on some the demo. It..."
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Wed-G said:
I agree with Lenny on some the demo. It will be awhile. I ran into a snag with the Day>Night system. The one I had worked perfectly, but, like all good things, it is flawed. When you go inside, the houses are lit like outside. And there is no way that I know of to make it not rain inside without using alot of fork options. I know how to fix the lighting engine. I just don't want to.
*Summon Bluecube*
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BLUECUBE SUMMONED
Quote:
I know how to fix the lighting engine.
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...As for the rain issue then, that's easy - I'm assuming the rain is controlled via a switch at some point, correct? (Even if it's not directly CONTROLLED by the switch, one could be set at that time, as a marker that it is, in fact, raining)
If that's the case, just have all weather stop when going inside any house (don't even have to have a branch going in - just set the weather to do nothing). Going out, just have one branch that sets the weather to rain (based on the [xxxx:HEY GUYS IT'S RAINING] switch). Nothing special there.
Of course, this is assuming you don't have a common event running in the background that tells it to rain every few milliseconds. I'll hope that you didn't make THAT kind of mistake..
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