Medieval Bob said:
I wouldn't suggest the ability to remove the stones from weapons at all. I think if the player wants to save up his stones, he should be forced to save them and the weapon as is until he gets what he's going for.
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I agree with Mr. Bob. Cause all this, to me would make a heck of a job programming.
I'm still stuck with equiping Ranks.
Heres how its set up.
Pause Menu >>>>> Change Rank Menu >>>>> Select Character >>>>> Raphael.
Code:
If Raph. has Elem. Mage equipped in the first slot
set switch slot one filled on, set switch Elem mage slot one on,
show pic (X,Y)
"OR"
If Raph. has Undead Mage equipped in the first slot
set switch slot one filled on, set switch Undead mage slot one on,
show pic (X,Y)
"OR"
If Raph. has ????? Mage equipped in the first slot
set switch slot one filled on, set switch ????? mage slot one on,
show pic (X,Y)
"OR"
ect. |
that is for slot one. Now imagine doing that for 3 slots, 6 characters and lots of pics!
Now you all are talking bout stones and weapons and even more abilities?
whoa.
I thought we were done with the abilities stuff........
Edit: Well, we arent exactly done with the ability stuff, cuz I need all the names and descriptions from Lenny's doc, but I can't access it at school.
Speaking of your documents Lenny, the one in the interests, literature section, one of them has a virus. I get a message every time I try to open it...
but, maybe we can convince the blueman to join. The programming job is really slow with how much I sleep a day. But I will probably finish the rank system tonight...
SO DON'T GO AND CHANGE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!