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That's right - someone is still making games
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Posted 2005-06-16, 05:20 PM in reply to
Noob101
's post
"That's right - someone is still making..."
There's really no way to make a "slow" condition since the battle is round-based, but you can always halve agility (which doesn't really affect speed, just accuracy/evade, but you know that already)
What would Slow do in an RM2k battle, anyway?
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