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Can You make a running clock?
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Posted 2006-03-14, 01:37 PM in reply to
Wed-G
's post starting
"Dude, your going into some advanced..."
Also, how long would each "hour" be?
Anyway, the basics of it are to set up a Timer and hide it, and have a common event that checks for when the Timer hits zero, advancing the hour and resetting the Timer, but more specifics are needed to tweak it.
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