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Posted 2006-04-16, 05:31 PM in reply to Skeezixthecat's post starting "Good idea. But you know what I did? I..."
Based on that, you're probably exiting the event once you try to level up a particular ring, successful or not.

Pseudocode:
Code:
IF Fighter Ring is equipped
    IF Fighter Ring's level isn't maxed out
        Add AP to Fighter Ring

   :End
   Exit Event
   
:End
If you do this, having the Fighter Ring equipped will make it so it doesn't even try to level up anything else. Taking out the Exit Event will make it so it'll check all rings to see if they're equipped and add AP to all the ones that are.

Of course, you can change the Exit Event into a "Jump To Label" command, and set a label at the start of the section for skill rings. Then if it finds a Fighter Ring, it'll add any AP, and ignore all other class rings, and jump straight to the skill rings and start checking those. Skill rings could have the Exit Event command if there's nothing else to add AP on afterwards.
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