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Posted 2007-02-24, 03:37 PM in reply to WetWired's post starting "I did. And the problem isn't the..."
You know, I'm quite looking forward to that.

In Guild Wars, the levels of monsters and whatnot stay within a range of levels in each area. If I go to Ascalon with my characters, they will be fighting Level 4 monsters. I can go for a stroll, get a following of 30 or so, wipe them out with one fireball, and carry on walking on my lonesome. It's no fun to go to Ascalon. Whereas if I go to the desert, the Ring of Fire then the monsters are all Level 20 and above. It's a challenge, and so it's fun to hunt them.

A system where the enemies level proportionally to your character, to me, sounds like a lot more fun than each area having a certain level, or the enemies throughout the game just having a single fixed level that they are at.
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