Thread: [RM2K] tmnt rpg
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Posted 2008-02-28, 01:12 PM in reply to pepzi's post "tmnt rpg"
That is significantly awesome! I like the looks of it. What's your general approach to the climbing system?

I worked on a jumping system a few years ago which was interesting but difficult due to RPGMaker 95's lack of ability to "instantly" check the premise of local co-ordinates (e.g. if the tile three squares left of the player was passable or otherwise fit for landing).

How will your fighting system work?
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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