View Single Post
 
Reply
Posted 2008-10-11, 12:34 PM in reply to Goodlookinguy's post starting "I think there is a better method of..."
Goodlookinguy said: [Goto]
I think there is a better method of going about this.

In fact, there is. No reason to use a bunch of switches. All you need are two variables to pull off that easy system. I like a system that uses an algorithm to "dynamically" change the experience increase rate of the user.

I may have said that a little strange, but what I mean is.

Lvl 1 = 20xp | Lvl 2 = 44xp | Lvl 3 = 67xp

Something like that. Come up with an algorithm and apply it to the experience and the items the user will combine/increase strength of.
Well what was the algorithm for the one showed? I like the way that came out.

Can you explain a little more, because i only made the blacksmithing go up to level 20, because it required so many switches. (took 20 for 20 :P)

I made something like this,

Conditional Branch if Switch1 is on
----------------------Check if XP - 40
-------------------Yes
-----------------------Blacksmithing LVL +1
-----------------------Reset XP == 0
--------------------No
Conditional Branch if switch 2 is on.

Something like that ( i know i messed up there, i'm kinda in a hurry )

Basicly, it checks if switch 1 is on, (which is activated by the first trainer that gives you level 1) if it is, it waits until your xp is 20 or higher, when it is it gives you the level up message and brings your level up, and then resets the xp and puts a switch on thats ganna start the next conditional branch. That conditional checks until the XP = 40 and then the next is 60 and so on. thats how the xp grows :P (it took me A LOOOOONG time to make this system :P my lil bro thought of it, maybe thats why its so suckish :P it has a lot of glitches)

I like your system because that way you can't farm really low level items, because the xp will become lower.

Old
Profile PM WWW Search
Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Wolfturn