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Adobe Flash
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Posted 2012-12-19, 12:47 AM in reply to
WetWired
's post starting
"There are ways of dealing with that...."
What I ended up doing was adding a timer to the simulation so that when the ball hit the "ground" at least 2 frames went by before it would preform another collision check. This actually proved to work very well and even through extensive testing I never found a problem with it.
<script type="text/javascript">alert("remember when scripting attacks worked?");</script>
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