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Posted 2004-06-30, 11:23 AM
in reply to Demosthenes's post "Warez"
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I am pro-warez and pro (software) piracy.
I'm indifferent on the music front really. The artists aren't being hurt by it. If they are losing profits, they're so minimal compared to what they are making otherwise, then it shouldn't even matter. This, sort of, lends itself to my views on software.
First, I will state that I want to (and plan on) programming games. Therefore, I'm, theoretically, promoting the theft of my own product. I feel that this gives me clarity on the subject.
Piracy happens. It's a fact of life. If it is important enough to the company producing the game that their game not be copied, then they need to put some effort into preventing it.
I have an excellent example. I bought Savage a good while ago. I installed the game and typed in the cd-key on the back of the book. That's their only defense--the book. I, then, handed the cd to two friends who each installed and used the same cd-key. We all got online, on their server, at the same time. We even joined the same server to test it. There is no system to check the cd-key anytime after installation apparently. That's just disgraceful if you ask me.
Also, and this is my most imporant point, stolen software does not mean lost profit. If Savage had not been copyable, and my firends hadn't been able to play online with me with the one copy that I purchased, then I would have been playing without them. They would not have both rushed to WalMart and bought the game. The producers of Savage did not lose $80 because I let my friends use my CD.
I understand that it is wrong, and I understand that participating in piracy is an act of stealing something that several (or very many) people worked very hard on most likely. The fact of the matter is that I believe that if they cared enough, then it's their responsibility to prevent this act.

D3V said:
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