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Game Development Team (Thread 2)
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Posted 2004-12-22, 03:55 PM
what ever happened to it
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Posted 2004-12-22, 04:53 PM in reply to Aurvian's post "Game Development Team (Thread 2)"
I think its still going, but there is a lack of communication. People need to discuss thier ideas and what they got, but it just seems like people want to keep everything a secret from each other. We are all in this together, and we need to atleast email each other ideas and whatever else we can come up with. The world's greatest games weren't made because each team member sat in thier own little cubicle and devised their own portion and assumed everyone elses ideas were giong to fit with his/hers. We need order, and cooperation. I think this can still work, but we gotta work with it a little.

By the way, i like your sig, Aurvian.
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
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Posted 2004-12-23, 04:22 AM in reply to Aurvian's post "Game Development Team (Thread 2)"
It's still there...somewhere. Hopefully.

Anyway, I had an idea for a little...cutscene thingy at the start of the game, but it would only fit if say, the main character lost his/her memory, or wakes up on a strange beach somewhere or things like that.

If it is possible to create, then we just need to wait for the "YES" before adding it to the game.

I'm also building upon that beginning cutscene, slowly typing out a little story to go with it. EXpect it to be finished by...next Xmas! Lol. Nah, sometime soon. I got a lot of time on my hands, so I should be able to finish it before...Easter. Lol.

----------

Oh no! Too many "Lol"s. I gotta cut down. Too much talking to...but anyway. Suggestions on how to cut down??? Anyone??? (And so, the inevitable) Lol (pops up once more. Grrr...)!

----------

Anyway, the cutscene info can be found...here.
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Lenny
 



 
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Posted 2004-12-23, 03:39 PM in reply to Lenny's post starting "It's still there...somewhere...."
v_v im sorry ive been maturbating in my cubicle .... lol jking ive been playin sc and its so addictive when you have friends who play it .... But does everyone have AIM. and if they cant get AIM download zango so we can all go in a chatroom at specific times also we have to find out everyones time zones so the times wont get mixed up.....( O i was late cause im three hours behind the others .... I live in japan so i was sleepin im sorry.... ) anyhow we need everyones time zones and we also need to think of a client we can all chat on with real time v_v if noone has AIM we bust out starcraft or some blizzard game we can all meet in a channel and discuss.... zelarons good to but its I can leave when ever I want and enter the same

Like my new sig it took me 30mins to an hour
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Posted 2004-12-23, 03:52 PM in reply to Aurvian's post starting "v_v im sorry ive been maturbating in my..."
Director - Wed-G
2 Programmers [Tyrannicide C-Words, ?]
2 Graphics Artists [?,?]
1 Animator [Draco2003]
3 Writers [Wed-G, Lenny, ?]
2 Map Designers [Wed-G,?,?]
2 Resource Gatherers [?,?]
5 Beta-testers [?,?,?,?,?]
1 Webdesigner/Webmaster [Tyrannicide C-Words]
1 Character/Backdrop Designer[Aurvian, ?, ?]

A concept artist is a formal way of sayin I create Characters and Backgrounds for video games / movies
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Post I'm back!
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Posted 2004-12-25, 10:36 PM in reply to Aurvian's post starting "Director - Wed-G 2 Programmers..."
Well after a long time of not being on, I am back. I have several new updates on the game(Syugen '1,' not 3). I decided we should relive the beautiful fantasy that was this epic saga... of fun... But anyway.

Characters from the first game-

Party members(In order from who you most see; first is main char.):
Jason
Emilia(RTP Name :>)
Harris(?)
Leroness
+ others (You name)

Story-

Jason(suprisingly, Lenny) wakes up on a beach. Wondering about who he is and not knowing who(Thanks Lenny for the amnesia thing *rubs head* oww.) He walks through the tropical forest and comes upon the village of (?)
where he meets Emilia. Yadayada, blahblahblah, mystic quest, save world, your usual RPG. ANY IDEAS ARE HELPFUL, EVEN IF YOU ARE NOT ON THE TEAM.

Misc-

Many minigames.

Music especially made for the game(any composers? Anvil Studio is a good midi making program. Find it a RPGWolfpack.com)

Detailed environments* PLUS shadows if we use RMXP. I know where to find it virus-free and you don't have to pay lots 'o' money fo' it. But I can't say where. The blueman is around...

Heart-ripping(oww) stories with tearjerking or hairpulling moments... or both.

And that is all I can think of.

Oh yeah. Tyran, since you are a programmer, will most of the coding be done on your comp, and/or others pc('s)?

------------------------------------------------------------------------------------------


Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-26, 12:52 PM in reply to Wed-G's post "I'm back!"
I've had some more ideas for the beginning cutscene...

It is quite like the idea of walking through the rainforest to a village, except there is no rainforest...

Here it is so far, with the little boat thing...

----------

After the current...events, the man is found outside the town by the night guards. They bring him in, and for the next week or so he is tended by a woman, who will later join his party etc. The basic storyline is they go travelling through the lands, looking for something or other. Whilst they are travelling, the party (more will be added later) finds an oracle of sorts, or something similar that offers to unlock the mans mind. He refuses. A couple of months or so later, the party run into the national army, who is at the time fighting their neighbours. They find the oracle again. His mind is unlocked blah blah blah, he turns out to be a weapon created for unimaginble destruction etc. You get the point.

When more is written, it will be updated...
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Lots of stuff
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Posted 2004-12-27, 03:15 PM in reply to Lenny's post starting "I've had some more ideas for the..."
Lenny said:
I've had some more ideas for the beginning cutscene...
Continue to write so you can fuse you ideas with mine, but, over the past few weeks I have been getting my thoughts together with my friend who is our third writer, and we have gotten a lot of shit together.
Including,

-a script (movie form, but should work for a game, too.)
-custom programming (ex. a cinematic where Jason wakes up on the beach and see's Emilia standing above him. I need a talented anime artist to draw some parts for the cutscene. Preferably not draw by hand then scanned, but in computer drawn bmp or png so I can edit colors to atone for the scene. Wed-G <-- Director)
-computer drawn layouts for scene's (320X240 for correctness)
-a dictionary for Mésu-English (Excel or Word Format)
-and more still
---------------------------------------------------------------------------------

Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-27, 03:23 PM in reply to Wed-G's post "Lots of stuff"
Okle-Dokel. If you give me the script, then I could probably form a hybrid thingy with the two things. If you get my drift...alternatively you and your friend could do it. Just that I've got lots of time, and nothing to do with it...

----------

Idea about Emilia. She could be the one nursing him in the town, and then the part of the great wizard magic gets in the cutscene etc.

Just a passing thought...
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Posted 2004-12-28, 06:28 AM in reply to Wed-G's post "I'm back!"
I've just noticed this:

Wed said:
Music especially made for the game(any composers? Anvil Studio is a good midi making program. Find it a RPGWolfpack.com)
I'm musical. I could have a shot at this sometime.

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Hey, this program is good.

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Hey, this program is quite fun as well .

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Et Voila. My first masterpiece. He he. I call it...Game Over.

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As always, more will be added soon. This is just the first draft of it, I may change it, add some more instruments etc., and maybe change the ending. I don't really know. Let me know what you think of it...

Last edited by Lenny; 2004-12-28 at 11:50 AM.
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Posted 2004-12-29, 08:35 PM in reply to Lenny's post starting "I've just noticed this: I'm..."
I wanted to offer this to Lenny first, so anyone who is interested back off till I get an answer from him.

Would you be interested in writing a story the details the game. If I give you a script would it be easy to do?

I, as a writer, know how hard it is to come up with things, but if you wrote out a story that covers all the main parts of the game you can have the freedom to do write any new things you want. If you could do this, you won't have to write the script. Me and my friend can handle that(although he can't spell worth a shizznizzal.)

-------------
Look! I'm musical, too! It is not complete yet.

Theme song

---------------------------------------------------------------------------------
Attached Files
File Type: zip Theme.zip (701 Bytes, 11 views)

Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-29, 09:28 PM in reply to Wed-G's post starting "I wanted to offer this to Lenny first,..."
Some chipsets we will use in the game.

Castle: http://charas-project.net/resources/...1102455200.png

Inner+Town: http://charas-project.net/resources/...1088389684.png

Idea's?: http://charas-project.net/resources/...1088389762.png

Cave: http://charas-project.net/resources/...1088389581.png

Castle: http://charas-project.net/resources/...1088389640.png

Forest Town: http://charas-project.net/resources/...1088389670.png

Mountain: http://charas-project.net/resources/...1086284108.PNG

Forest Temple: http://charas-project.net/resources/...1086284457.png


------------------------------------------------------------------------------------



------------------------------------------------------------------------------------

Jason, Emilia, Harris
Attached Images
File Type: gif Jason[1].GIF (6.7 KB, 17 views)

Last edited by Wed-G; 2004-12-29 at 10:16 PM.
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Posted 2004-12-30, 04:09 AM in reply to Wed-G's post starting "I wanted to offer this to Lenny first,..."
I'd be happy to try.

I've got a few ideas already. In fact, more than a few.

And it shouldn't be too hard...though I tend to lean heavily on description...or at least I have done in other things...so you and your friend may be get a little annoyed trying to convert it all back to script form....

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You and I, and anyone else who is musical, bewteen us, we could create a symphony!

----------

I don't know if it is just my comp, but when I tried to access the chipsets it came up with Forbidden Access.

Last edited by Lenny; 2004-12-30 at 04:14 AM.
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Posted 2004-12-30, 07:46 PM in reply to Lenny's post starting "I'd be happy to try. I've got a few..."
Since I am the animator, can I get some concept art at least so I can start the thing, or at least do the opening? I drew some quick sketches from the charset above, but I need them to be confirmed, or at least approved. I dunno how im gonna get them here, but ill try something. If I don't get any concept/definate images ill just post the sketches and tell me what you think. And one last major thing, since I AM the animator...how are the characters going to look? Manga/Anime style or Batman/Superman comic book style? If it is going to be Batman/Superman, then I can't be the animator, because I only do the anime style thing. Sorry, but that's my style. Also, I need to know the personalities of the characters. The personality defines the look and the motions and body language of the characters. So far what I have is:

Hero: (1st character in charset) usual hero attitude. ready to go against the world full of energy.

Girl: (2nd character in charset) thel shy, loves-the-hero-secretly-yet-obviously personality. I think she is the one that helps the hero in the intro.

Anti-hero Hero: (3rd character is charset) He is the person who looks like a villain, yet has the heart of gold, and always tries to hide under his bad-boy, hate-the-world attitude. He is the one who would progressively get mushy through out the game (start as a hard ass, giving everyone a hard time; by the end of the game, he would be all, "YEAH!! Let's do this, this planet needs to be saved and we're the only people who can do it!"

So, if anyone can give me any more information, that would really help. Thanks!


P.S. WOW this one might actually work.

P.P.S. By the way, I am in California, so at the time of this post it is 6:44 P.M.. My email can be found by clicking my name at the top of the home page (where it says whose logged in)
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...

Last edited by Draco2003; 2004-12-30 at 07:47 PM. Reason: easier to read her descriptions
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Posted 2004-12-31, 10:52 AM in reply to Draco2003's post starting "Since I am the animator, can I get some..."
Draco said:
Hero: (1st character in charset) usual hero attitude. ready to go against the world full of energy.
Sort of...but not really.

I'm a thinking of him as a character who keeps himself to himself. Full of hidden anger and dark secrets that come out in times of great...danger of sorts...take the scene where he goes psycho on the wolves in my little intro thingy. In the intro I imagine him as a tall figure...bulging muscles type thing...if you get my drift, the stereotypical body builders on the beaches, the tanned ones. I think of him as tall, dark and handsome in a rugged way. Shoulder length black hair...tangled...hardly looked after...I don't really know how else to describe him...maybe not as the 1st chara in the set for the intro...


Draco said:
Girl: (2nd character in charset) the shy, loves-the-hero-secretly-yet-obviously personality. I think she is the one that helps the hero in the intro.
Yep. Caring but when threatened, can turn nasty...

Draco said:
Anti-hero Hero: (3rd character is charset) He is the person who looks like a villain, yet has the heart of gold, and always tries to hide under his bad-boy, hate-the-world attitude. He is the one who would progressively get mushy through out the game (start as a hard ass, giving everyone a hard time; by the end of the game, he would be all, "YEAH!! Let's do this, this planet needs to be saved and we're the only people who can do it!"
Again, yes. Thinks highly of himself...but is made fun of by the hero and literally trodden into the mud beneath the hero's boots...secretly likes the girl, but tries as hard as possible to keep it to himself...and is extremely good at doing so...never or rarely lets his guard down...


When I get time, I will try and write out full descriptions of the characters.

I'm also thinking of having more characters...just a little thought...

Don't take the above as the final word in the matter, as I'm not the one who makes the decisions, and the above are only really ideas...
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Posted 2005-01-01, 04:29 PM in reply to Lenny's post starting "Sort of...but not really. I'm a..."
Nice descriptions of the characters everybody!

You practically described each character perfectly.

Harris is the strong bad-ass(sort of like Auron. He actually doesn't like the girl, but good idea.)
Jason is the one with the hidden past(partly because of the amnesia.)
Emilia secretly likes Jason and tries to help him everyway she can. Especially in the intro/scene 1 after Emilia finds Jason she takes him back to her house. In scene 2, soldiers come in the middle of the night showing her a picture of Jason and ask if she had seen him. She says no and they leave. The next day she tells her mother and she throws a fit and wants him out. He has not yet recovered and Emilia trys to reason with her mom. I'll tell more later. I have to go.
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Posted 2005-01-01, 06:33 PM in reply to Wed-G's post starting "Nice descriptions of the characters..."
Hey....uh just thinkin' here, if you're gonna have an army in the game, how about the army be called the U.M. (United Militia)? Dunno if you need it or not....but yeah. lol
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Posted 2005-01-01, 10:35 PM in reply to Noob101's post starting "Hey....uh just thinkin' here, if you're..."
Noob101 said:
Hey....uh just thinkin' here, if you're gonna have an army in the game, how about the army be called the U.M. (United Militia)? Dunno if you need it or not....but yeah. lol
Like I've said before any input is appreciated. That could be a good name because the soldiers that hunt Jason down, through-out the game, aren't sent from a good guy. And because Jason has amnesia, so do I. I have to write his story while I write the script.

One thing that is a problem for me is I don't have internet access at my house. I have to use my aunts computer to do anything. And to make things worse, my D: drive doesn't work so I can't take any of your things and burn it on a cd. BUT! Not to worry. In two weeks I will have a CD-RW so I can transfer all my current work to a zip file and put it up here. But, I don't know if Zelaron can handle large files until we get a website up. Speaking of which who is supposed to do that. I can't remember who.

Another thing.
I have composed Jason's theme song with two other versions. It's kewl.

Draco, I would like it to be anime style please. RPG's are a Japanese thing, mainly, and I would like to keep it to that style.

---------------------------------------------------------------------------------------

About replay value.
I want the game to be something that you could never get tired of. Maybe because of the story, or how the game plays. Mini-games are another way of increasing the playablility.
Also, with the thought of mini-games, what ideas does anyone have?

I thought about other games where you do simple things, like in Ara Fell(you can find it at GamingW.net) where you catch apples that a girl throws down.
Just simple things like that would be interesting.

--------------------------------------------------------------------------------------

Game Name!

Well after a breif consultment with the other writer of the game, Justin, who I will introduce to Zelaron later, I have decided to name the game(based on the language made for the game) Tales of Enilurâlor. At least I think that is how it is spelled. Again, like I said before I am not at my house to check how to spell it.

One problem with the RM2K3 font is that it doesn't include letters like é è ê ë
and others. Those are very important letters in Mésu, which is pronounced May-su because of the acute of the E. This give it a distinct pronounciation so it will not be said mee-suu. Which is a whole other word.

The word Enilurâlor really two words in english, meaning gods something. Again, again, like I said before I am not at my house to check what it means.

Oh well, I'll go home and write more now. Mésu was originally developed for a book which got all the way to chapter three, but was cancelled because I got bored of it. Lenny, I might send it to you just so you can read it. It, in my opinion is really good.

-----------------------------------------------------------------------------------------

One question to everyone on our team.

Will you stay on throughout the production of this project, and will you stay true to what you say you will do. So far everyone we have is a very vital person to the team. And without all of you BladeStar Productions isn't worth anything. Games like the Legion Saga series was made by one person. If one person could do so well... why can't a group do better?

Last edited by Wed-G; 2005-01-01 at 10:42 PM.
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Posted 2005-01-02, 01:16 PM in reply to Wed-G's post starting "Like I've said before any input is..."
Wed said:
I have to write his story while I write the script.
I don't know if it helps, but I've kinda already got Jason's story planned out in my head...

Also about the army...one of the little scenes I've got playing in my head is Jason's mind being "awoken". He is taken by an oracle guy, they (the little quest group) meet earlier on, who is with the army fighting etc. Anywho, he takes Jason to his tent, and awakes his mind, which triggersoff Jason's "war machine" ability, causing him to wipe out the whole army camped there...the magic spreads over a 5 or so mile radius, nearly killing the rest of the hroup, who only escape it by goign underwater...anywho, I associate this scene with the end of the game, and the last thing is that the group goes back and finds Jason in a very very big crater left by his destrcutive magic, and they have to fight him, and maybe, I don't have a clue if it will be allowed or not, end up killing him...and the game ending in a cutscene where Jason finds control of his powers etc, and comes to his senses long enough for a tearjerking scene with Emilia crying over him, before finally dieing...

I've just noticed, I type too much...
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Posted 2005-01-02, 07:48 PM in reply to Lenny's post starting "I don't know if it helps, but I've..."
Lenny said:
I don't know if it helps, but I've kinda already got Jason's story planned out in my head...
I like the way you wrote his story out already. I will take it and fuse it with mine soon as I start writing 'mo.

About writing, we have a new writer, instead of my friend. She is my cousin and she enjoys writing about blood and other killing activities... scary.

I signed her up and she should be on zelaron soon.
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