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Posted 2007-06-22, 11:52 AM
in reply to Atnas's post starting "I'll run you through switches.
A..."
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Hey, excuse the double post, I know there's an edit button, but I don't feel like editing. I left this on a tab while I was doing something else and forgot about it, then finished and saw all the replies.
Make a variable called Monsterthingy1 or whatever... And make it so that everytime you kill a monster it adds one to that variable, and maybe have a conditional branch or something where you have a graphic for each number and you show the graphic in the upper left corner of the screen or wherever, depending on the value of the variable Monsterthingy1. You would add to the variable by making special troops in the database and say :if rabbit Hp=0 add 1 to variable Monsterthingy1. Something like that. I'm not using the exact syntax, but you should be able to get the idea if you know anything about boolean logic.
Hey, I'm fine with all this typing, it's just opening up RMXP and taking screenies or making demo's that I'm slightly opposed to. It's summer, so hey, just throw anything up in the air, I'll try.
I depleted my coke reserves.

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