Ahh, you have to set up the characters yourself. Tutorial Mode!
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Go into the Database, under the "Animations 2" tab.
Take note of the Animations already there. You can either change a current one, or change the Array Size to be one bigger than the current size, which will free up a new space. Either way, set the name of the animation to your character.
The "weapons" tab is usually selected by default. Ignore this for now and click the Poses tab. You'll see all of the "Set" buttons - for each animation type, pick the animation you want. You'll start out in the (1-8) tab, but don't forget the (9-16) tab for the rest of the standard poses. You can also add others, mainly for "Conditions" such as poisoning or something. If you do have others, I'd name 'em just for the heck of it.
Now that your character's standard poses are set up, it's time to assign weapon animations to that character. Click the "weapons" tab now. You'll see your character making the "Right Hand" animation, by default. Go ahead and hit the "Set" buttons to create your own weapons array, and name them whatever.
Easy enough so far? Now you have a battle charset complete with weapons animations. Now you'll need to select that in the Battle Sprite drop down menu in the Hero tab for your character.
Of course, you'll have to give that character weapons, so set that up in the "Item" tab. Set it up as a Weapon, check the box of the character(s) that can use it, and click the Set button in the Animation part. Go ahead and set up the animation type as a Weapon and choose the weapon animation you set up from the drop down menu. Obviously, set up any other parameters that you want, and go from there.
Anything else I should add? If you need any more explanation, I'll be happy to help..