Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
Question How would I do this?
Reply
Posted 2004-05-03, 01:08 AM
I've scratched the idea of making a normal RPG (I keep changing my mind..but I plan on sticking with this one), and now I want to know a few things.

First, how would I go about getting animations of my charecters swinging a sword (for an ATB like game)? Would there be any way I can do this myself (and if so, how would I do that), or would I have to search for some?

What about magic in a ATB game, how would I do that (and would anyone know where to get some animations for those? I have some, but could always use more )?

And are there any other things I need to know/could help me with this? I plan on using one of the tutorials over at GamingWorld, so if one of those explains what I asked, just tell me.

Thanks!
Old
Profile PM WWW Search
Death Angel XP is neither ape nor machine; has so far settled for the in-betweenDeath Angel XP is neither ape nor machine; has so far settled for the in-between
 
Death Angel XP
 



 
Reply
Posted 2004-05-03, 05:47 AM in reply to Death Angel XP's post "How would I do this?"
When I hear ATB, I think Active Time Battle system (like in Final Fantasy). That's built into RM2k3 (as a "time bar" system), so I'm not sure what the distinction is between what you're asking for and Final Fantasy's ATB system.

Anyway, you can see how RPG Maker 2003 does it by looking at the PNG files themselves, but I'll type out the requirements for the image files you'll need to make:

Battle Charsets need to be 144x384 pixels. Each "frame" is 48x48, with 3 frames per row. Obviously, you'll need to fill the "regular" poses, along with any status effects you might need.

Weaponsets (or Weapon Charsets) are 192x512. Each frame is 64x64. These images are put directly in front or behind your character on the screen, so they need to line up properly.


Battle Animations (or Magic Animations) are 480x480 for the normal ones, 640x640 for the big ones. Each frame is 96x96 pixels or 128x128, depending on the type. You are able to leave off entire rows of graphics here, for some reason..

------

Don't forget, when importing into RPG Maker 2003 you'll need to click on the background until it flashes.. this will set transparency. Otherwise, you'll end up with a square around your character..
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 09:16 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.