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Question Menu help PLZ!!!!!
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Posted 2004-12-21, 06:05 AM
"Link walks along and decides to look in his menu. His bag is huge and he falls in alright. Finds his sword but can't get out! "
What i was trying to say was i made a zelda custom menu i can get in it alright i did the memorise location stuff but when i click recall location and the other stuff and so on an error messeage comes up. Can't find map thread!
So i tried to get it working and i was on my computer from 7 PM til' 12:30 trying to get it work. I was so tired i went to bed. Well i tried many times befor to get a working menu but i just can't get it working so i wanted to ask (this is what i should of said at the start! ) can someone make me a game which is just a menu with the common events and stuff (it has to be a zelda menu) and send it to me. PLZZZ! And if ur looking for a zelda menu chipset (or character sets or any other zelda stuff) ask me i have loads. Thanks
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Posted 2004-12-21, 06:57 AM in reply to caj800's post "Menu help PLZ!!!!!"
If he's in his bag, then I'm assuming there's a bag map of sorts. Could you not just teleport him back out?

Wait, RMXP or 2K3?
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Posted 2004-12-21, 07:09 AM in reply to Lenny's post starting "If he's in his bag, then I'm assuming..."
Lenny said:
If he's in his bag, then I'm assuming there's a bag map of sorts. Could you not just teleport him back out?

Wait, RMXP or 2K3?
RPG Maker 2003 and you have got to keep the place or ur player would be in a different spot
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Posted 2004-12-21, 07:15 AM in reply to caj800's post starting "RPG Maker 2003 and you have got to keep..."
Keep the place?

I've never used the location things, so I have not a clue what you do with them.

If it was me making htis game. I'd maybe have the cutscene of him wlaking along, getting out his bag and falling into it. Then a tutorial quest type thing on a map (inside the bag) where he finds his sword before being able to get out. Etc. Then use the different pcitures for menus (at least I think that's how the pics work, never used those either!).
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Posted 2004-12-21, 07:21 AM in reply to Lenny's post starting "Keep the place? I've never used the..."
Oh!!! Not really him falling into his bag (but it's a good idea!) i was using that as an example i ment his menu is his bag but it's so big he falls in he should be able to get out but he can't! I really ment i made a custom menu and i won't let me out bak into gameplay! Thats what I ment!!
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Posted 2004-12-21, 07:27 AM in reply to caj800's post starting "Oh!!! Not really him falling into his..."
OK. There's only one thing to do:

"Oh Great Bluecube. We Summon You!"

*Summon Bluecube*
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Posted 2004-12-21, 03:25 PM in reply to Lenny's post starting "OK. There's only one thing to do: ..."
I HAVE COME TO THE RESCUE!!!
Oh that says Bluecube, coulda swore it said Draco2003....dunno how I coulda got that mixed up. But anyways, are you putting the memorize character location before the teleport? What could be happening is, its remembering the location of the hero AFTER teleporting. Also, maybe you could try moving him to a different map, with the memorize thing, becuase it could be something in your coding. If not, then I have no clue.

UNLESS.........you are putting recall position first AND last. Small error but it has happened to my bros. THAT'S the extent of my knowledge on this subject.
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Posted 2004-12-21, 05:25 PM in reply to Lenny's post starting "OK. There's only one thing to do: ..."
Hmm. If it was recalling to the same place, it wouldn't throw an error like that.

Keep in mind you'll have to use the same 3 variables that you used to memorize with it (or, if you altered them for some reason, their equilvalents).

-----

Basically, check to see that you're storing them in [0010][0011][0012] and also recalling them to [0010][0011][0012]. Obviously, your numbers are likely different.

You'll have to check both commands, since you probably have a mixup somewhere and it's teleporting to map 0, which shouldn't exist (default map number is 0001).

It's usually this sort of thing, since there's no way to "declare" variables like in programming. This is sort of like in BASIC where mistyping a variable name makes it a completely different variable, yet it throws no errors. Consider:

SUPER = 10
SUPER = SUPAR + 5
PRINT SUPER

This would return 5, not 15. You can probably see the error even if you don't know BASIC. Guess what happens here:

SUPER = 10
DUDE = 10 / SUPAR
PRINT DUDE

Yep, divide by zero error.

Last edited by BlueCube; 2004-12-21 at 05:33 PM.
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