sciencekid said:
i am trying to make an event stay in the spot i move it to even if you exit the map it's in. it keeps on going back to it original spot(the spot i placed it in before i tell it to "move event") every time i leave the map and go back. can anyone help?
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NO ONE CAN HELP
Actually, once you have the event in it's 'new' place you would just have to do a "change event location" every time you enter the room.
1) When the event is finished moving to it's new location, set a switch [xxxx:SetGuyLocation] to ON
2) Any event that links to the room would have a branch in it, checking to see if [xxxx:SetGuyLocation] is ON. If it is, you would set switch [xxxx: MoveGuy] to ON
3) You would have another event in the room, triggered by "Action Key" for the first page (which is blank) and triggered by "Auto Start" on the second page. The second page would have a precondition of [xxxx:MoveGuy] ON. This event simply does a "Change Event Location" and turns MoveGuy off so it doesn't constantly loop and have the event 'stick'
To summarize, in your teleport events leading to the room, toss in a branch that would activate an auto-start event to toss the target event in it's proper location. It requires an event on that map, since you can't move events that aren't on the current map.
(Alternatively, you can just use one switch that turns ON when you leave the room and activates the event/turns OFF when you enter, but that assumes that you WILL trigger the event to move no matter what.)