|
|
|
 |
Posted 2006-08-07, 02:41 AM
in reply to llamallover2021's post starting "Well, how do you get it initiated???"
|
 |
 |
 |
llamallover2021 said:
Well, how do you get it initiated???
|
ah. this is my favorite part.
the part I know.
I'm not at a computer so I'm doing this in my head but,
-make 2 variables ("rest input" and "rest timer")
-make a common event ("idle") and make it parallel process
-in the idle event, code this in:
Code:
:wait 1 sec
:add 1 to the variable "rest timer"
:Fork option (rest time variable): = 10 or above
{ move event (hero) change graphics (rest sprite)
: key input processing (rest input variable): all boxes checked except the store time one
:Fork option (rest input variable): = 1 or above
{ move event (hero) change graphics (normal sprite)
:set variable "rest timer" to = 0
:set variable "rest input" to = 0
}
} |
that should work. I've used it before.
|
 |
 |
 |
|
|
|
|
|
|
|