I'm new here and I would like to ask a few questions of the good people here.
I got RPG maker XP a few days ago and I've started making my game, but I'm having a distinctly annoying problem. I was wondering how to execute another event after the current event is over. In my intro after a certain person is talking I wanted another person to "Get up off of the floor", but I'm afraid that I don't see a command that's similar to the "Call event" command on RPG maker 2003. This might be a stupid question, but I am really dead-set on making this game! Please, anyone that could, answer my query?!
As you've only been doing it a couple of days, you won't lose much if you swap to RM2K3 - solely for the reason that you can do the things in it that you can't in RMXP.
Otherwise, you could have the first event end with turning a switch on, whilst the second switch (as a parallel process) contains a conditional branch that has the main event in the "If:" branch - if switch[0001] = ON.
As you've only been doing it a couple of days, you won't lose much if you swap to RM2K3 - solely for the reason that you can do the things in it that you can't in RMXP.
Otherwise, you could have the first event end with turning a switch on, whilst the second switch (as a parallel process) contains a conditional branch that has the main event in the "If:" branch - if switch[0001] = ON.
Thank you muchly! That was quite aggravating. I would switch back to RM2K3, but It lacks certain tools that I need to complete this game in my head.