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Behind the Head
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Posted 2006-03-13, 03:42 PM
I used to have a problem with making certain chairs, curtains, and the like. I wanted them to appear above my charcter when he was on the same tile, but not cut off the top of his head when he was on the tile beneath. So I came up with a simple solution. I made the tile (a chair with it's back toward the screen for example) an event below hero and touch activated. When activated it turns a swith on ( I'll refer to it as X). Then I made a second event page that has the same graphic, but is above hero and is only active when switch X is on. Finally I made a second event just below the chair that has no graphic, is below hero, and touch activated. All this event does is turn off switch X. This method is fairly simple and efficient, but if anybody knows a better way please tell me ( BlueCube I'm looking in your direction). Also let me know what you think of this simple method.
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Noble Swordsman is neither ape nor machine; has so far settled for the in-betweenNoble Swordsman is neither ape nor machine; has so far settled for the in-between
 
 
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