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Lightbulb Why projects fail.
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Posted 2008-02-11, 02:38 PM
There are so many people out there who say, "I'm gonna make a game, dammit!"

Less than one percent make it to a demo, even less to a full game. It's probably only in the hundreds.

Now, I want to hear what you guys think on the topic.

In my opinion it's over optimism. People want this awesome game better than the latest squenix release. That leads them to ultimate failure.

I think it's the projects whose developers manage their resources and time realistically who actually succeed.

What are your thoughts?
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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