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Posted 2008-11-30, 08:57 PM in reply to Wolfturn's post starting "Ok, i e-mailed you a copy of the game..."
Wolfturn said: [Goto]
Ok, i e-mailed you a copy of the game which i uploaded on megaupload.com. i only used the e-mail feature.
I uploaded/sent it to my e-mail, then fw to you. If anyone else needs/wants a copy Feel free to ask.

I've been looking at the game, and there's really nothing yet. So I'm not sure what I could do with it. I do program in Ruby nowadays, if you didn't know that. I heavily suggest using Ruby for this type of game to make nice random systems, that are far stronger/faster(in creating and in output) in Ruby then trying to event-them :D.

To add on to that, I saw the rat fight. The system for fighting is weak. It will need to be heavily worked on.

============---o---============

Here's how to improve the system.

* Weapons defined under variables defined under common events.
*- Basically,
[WEAPON NAME]->NEXT
{VARIABLE NAMED [WEAPON NAME]}->NEXT
(COMMON EVENT WITH A BUNCH OF IF/ELSE STATEMENTS CHECKING AGAINST VARIOUS WEAPONS COMBINED WITH THE STRENGTH OF THE USER)->NEXT
(COMMON EVENT AGAINST MONSTER USE (COMMON EVENT BEFORE THIS ONE) CHECK IF STRONGER OR NOT, IF OKAY, RETRIEVE WEAPON VALUE WITH STRENGTH FOR OUTCOME. IF MONSTER WILL BE DEAD, ONE MESSAGE, ELSE, ANOTHER MESSAGE, CONTINUE FIGHT.)

If you honestly want a good system, you will have to understand the nonsense I wrote above. I'm going to go ahead and just make two weapons to show you how much work it takes.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Last edited by Goodlookinguy; 2008-11-30 at 09:06 PM.
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