Try to make your thread titles more decriptive, please - makes it easier to find later if I need to find it again.
NewbAtGames said:
I gots 2 questions... first one is... if at the begging of my game the party only starts with one character... how do i make it so during one of the 69 boss battles that the rest of the 69 party appears? 69
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You can use the "Change Party" battle event command. Have it Trigger on turn 0 to have him show up right at the start of the battle (with standard "HAY GUYS I'M FINALLY HERE TO FIGHT OR SOMETHING" conversation.)
Do that on the M. Groups tab in whichever groups your bosses are in.
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Also ... how do i make it like that like to have a conversation... the rest of the party appears from the hero and after the conversation they disapear back in the hero? thanks for the help.
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Have 3 events surround the hero - one in back, and one on each side. (The above has 4 so you know which "event layer" the events go into - go into the event's properties page to change that). I'll call 'em "shell" events because they really don't do anything on thier own.
Each "shell" event has one page, no preconditions or event commands.
From there, in the "main event" (whichever event is starting the conversation, be it an auto event or not) you'll want to do the following: (Get rid of the shell(s) that you're not using, I'll assume the character is facing right on these)
<>Move Event Bottom_Shell: Up, Face Down, Change Graphic, Move down, Face Right
<>Wait 1.2 seconds
<>Move Event Left_Shell: Right, Face Left, Change Graphic, Move Left, Face Right
<>Wait 1.2 seconds
<>Move Event Top_Shell: Down, Face Up, Change Graphic, Move Up, Face Right
<>Wait 1.2 seconds
<>Move Event Right_Shell: Left, Face Right, Change Graphic, Move Right, Face Right
<>Wait 1.2 seconds
<>Show Message: "HEY WHERE DID YOU GUYS COME FROM LOLOL!!!111!"
Obviously, change the event's graphics to whatever you want the heroes to be..