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Posted 2004-11-12, 05:52 AM in reply to Raziel's post "Time for Metroid Prime 2 hype!"
Yep, I'm getting this one. I'm actually wondering just how the screw attack is going to work, because it would be insane figuring out where everything is while the enitre world is spinning around on-screen.

I'm also hoping that Dark Samus is as oddly "scary" as SA-X, though it probably won't be since you're not basically helpless this time around. Whenever SA-X came on screen, I'd curse out loud, usually because I hadn't saved in a while.

At least I have a paycheck coming, so I'll have to stash away the 50 bucks to buy it. Hopefully the Dark World / Light World isn't just a gimmick, and is done as well as Zelda 3. EGM apparently gave it a 9.0/9.0/10.
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Posted 2004-11-12, 06:01 AM in reply to BlueCube's post starting "Yep, I'm getting this one. I'm..."
I've seen video of the Screw Attack in action. The camera pulls out into a 3rd person perspective. Same with the wall jump. The deal with the Screw Attack is that it's a lateral-only maneuver. You can't gain altitude with it like you could in Super Metroid.

I actually haven't played Metroid Fusion. I'm actually planning on grabbing it when I head to Idaho next week to grab MP2 and Mario Power Tennis. I'm hoping that Dark Samus turns out to be as unbelievably badass as he/she looks.

From what I hear, the Light World/Dark World thing is really well done. The Dark World in particular is apparently nasty. IGN will be posting their full review later today, so I'm itching to see what they say about it.
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Posted 2004-11-12, 08:42 AM in reply to Raziel's post starting "I've seen video of the Screw Attack in..."
Soooo many games out that I want to buy....

I usually don't buy all that many games.

I got MKA when it came out (bad decision I think, but I didn't have a MK game for any of the new consoles, so oh well.)
I got EQ2.
I'm getting HL2 when it comes out.
I might get MP2.
I might get the new GTA.
I might get GT4.

Anything I'm missing?

Post a review after you get it Raz. I wanna see if you still think it's ubar.
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
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Posted 2004-11-12, 02:37 PM in reply to Raziel's post starting "I've seen video of the Screw Attack in..."
Actually, the spinning altitude gaining/hovering ability is called "space jump". Space jump was a hard enough skill to master in 2D. Could you imagine the pain in 3D? As much as I love my space jump, it's certainly for the best that it's not in this one.
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Posted 2004-11-14, 10:35 PM in reply to WetWired's post starting "Actually, the spinning altitude..."
Actually, the Space Jump is in Metroid Prime and MP2. It's just a double-jump function. The Screw Attack now carries all of the hovering properties in the 3D series.
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Posted 2004-11-14, 10:47 PM in reply to Raziel's post starting "Actually, the Space Jump is in Metroid..."
The space jump in MP is the same concept as the old metroid games but she doesn't spin, in MP2 she will be spinning(meaning she can use the screw attack as well).
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Posted 2004-11-14, 10:59 PM in reply to Raziel's post starting "Actually, the Space Jump is in Metroid..."
Well, no it's not the same concept. In MP the Space Jump is just a double-jump. One extra jump in midair is all she gets. In the 2D games, the Space Jump is a multi-jump, meaning she can basically hover in the air for an infinite amount of time.

In MP2, the Space Jump functions exactly the same way as in the first MP. It's just a double-jump. When Samus gains access to the Screw Attack, it pulls the camera out into a 3rd person perspective and allows her to multi-jump in a lateral direction only. She can't gain altitude when using the Screw Attack in MP2.

The multi-jump capability is now built into the Screw Attack, not the Space Jump.
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Posted 2004-11-15, 06:42 AM in reply to Raziel's post starting "Well, no it's not the same concept. In..."
Will it have the same harsh timing requirements as the 2D games? You say she can basically hover indefinately, but the correct phrase is she can theoretically hover indefinately, because in fact, it is very difficult to pull off, unless you can find a nice, inert wall to hover beside.

Also, why does there need to be multi-jump for the screw attack? In Metroid II, the screw attack was just as deadly without spacejump; the only real reason the two needed to go together was to escape the un-screw-attackable metroids, speaking of which, will you still be invulnerable while screw-attacking?

Last edited by WetWired; 2004-11-15 at 06:45 AM.
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Posted 2004-11-15, 10:35 PM in reply to WetWired's post starting "Will it have the same harsh timing..."
As far as I'm aware, yeah, you're still invulnerable. It still requires the timing to pull of the multi-jump as well.

As for why they combined them, it would be pointless to include the Screw Attack into a Metroid Prime game without the multi-jump attached to it. Doing so would create a gameplay mechanic in which the view would pull out into a 3rd-person perspective every time Samus jumps, as opposed to just pulling the view out for when she activates the multi-jump. It would be too disorienting.
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