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Posted 2007-04-18, 08:25 AM in reply to WetWired's post "Anyone have a WoW horde priest 1-60..."
WetWired said:
KA gave me a general horde 1-60 guide, but since my priest is not yet at the level where she can kill with any sort of efficiency, this is mostly resulting in death and bringing in my high-level mage to nuke road-blocks. Does anyone have a good guide tailored to priests?
You'd probably be better off just leveling like you normally would, or play a different type of character that can follow my guide. My guess would be the following characters could do it with some sort of ease:

Hunter
Warrior
Rogue
Druid
Paladin
Mage
Warlock
Shaman

Priests SHOULD be able to do it, but at low levels they really don't have all that much killing power. And druids wouldn't be able to follow my guide because for some reason mulgore and tirisfal aren't included in the file I have and gave you, and I'm fairly certain Druids have to level in mulgore, else they have to run back to mulgore for all their druid quests and every 2 levels to train skills.
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Posted 2007-04-18, 08:49 AM in reply to !King_Amazon!'s post starting "You'd probably be better off just..."
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.

Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
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Posted 2007-04-18, 09:04 AM in reply to WetWired's post starting "Well the druid quests don't start..."
WetWired said:
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.

Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
OK well have fun flying from org to TB at level 4 and level 6 and level 8 and level 10 to train your new skills because there isn't a druid trainer in org.
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Posted 2007-04-18, 12:57 PM in reply to WetWired's post starting "Well the druid quests don't start..."
WetWired said:
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.

Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
The quicker you want to level the more efficiently you want to use your time. Flying here and there once in a while isn't a big deal, but all the time like that adds onto your total time like a bitch.
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Posted 2007-04-18, 04:45 PM in reply to Willkillforfood's post starting "The quicker you want to level the more..."
There's not really much of a guide, except to properly spec in the Shadow tree. I'd be looking at something similar to this as a goal levelling up:
http://www.wowhead.com/?talent=rxMhkhhZbZgMGtMzRhtxo

It's kinda of a clusterfuck build, but it's mainly geared toward PvE grinding, so it skips all the crap that debuffs giving increased damage as they're never on long enough to make a difference while grinding. I basically would focus on doing more damage efficiently (less mana spent and regen) with added +shadow damage than worrying about wasting time spamming up a mob with Rank 1 Pains to get bigger numbers on your screen, heh.

Other than that, just quest normally.
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Posted 2007-04-18, 05:42 PM in reply to Vollstrecker's post starting "There's not really much of a guide,..."
As far as talents go, I have that figured out. The current PvE spec of my other priest is
http://www.worldofwarcraft.com/info/...10251103051051 , and it works really well. Shadow weaving is actually quite usefull, as you'll usually have it maxed out by the end. Improved VE, on the other hand, is not, because you'll be keeping yourself sheilded and not take any damage anyway. Shadow power is an interesting choice, but I choose misery because Shadow power only effects those two spells, where misery effects everything. Your critical is only +50%, so basicly +7.5% on maybe half your damage vs 5% on all your damage...

In any case, my issue is the relative lack of power untill I get my key talents (http://www.worldofwarcraft.com/info/...10000000000000) compared to the power the guide expects you to have.
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Posted 2007-04-18, 06:11 PM in reply to WetWired's post starting "As far as talents go, I have that..."
I had found on my Priest when levelling, Shadow Weaving was stupid as the mob was often dead before I had a full 5 stacks on it, which is why I left it and Misery off.

They're mainly PvP or PvE raiding talents because the total damage increase they give you grinding is quite pathetic.

Improved VE was mainly a filler, I'm at work doing this so I wasn't wholly concentrating, the points would be better spent in something like Blackout or more Shadow Affinity (although with 6% you should have little trouble with resists).
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Posted 2007-04-18, 06:37 PM in reply to Vollstrecker's post starting "I had found on my Priest when..."
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
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