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Posted 2007-09-19, 02:44 AM in reply to Goodlookinguy's post starting "If you are talking about scripts you..."
Ye but I'm just new to this game.. I'm a quick learner when it comes to codes and such.. I'm in a programing class so we learn different codes atm.
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Zoeres is neither ape nor machine; has so far settled for the in-betweenZoeres is neither ape nor machine; has so far settled for the in-between
 
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Posted 2007-09-20, 04:39 AM in reply to Zoeres's post starting "Ye but I'm just new to this game.. I'm..."
Zoeres said:
Ye but I'm just new to this game.. I'm a quick learner when it comes to codes and such.. I'm in a programing class so we learn different codes atm.
That's fine in all, I took a programming class as well and was very good at it, but creating a zelda-like free movement game like that is so very complicated. I don't even no where to tell you where to stat on something like that. Maybe one day someone will create a maker for that.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
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Posted 2007-09-23, 04:40 AM in reply to Goodlookinguy's post starting "That's fine in all, I took a..."
Goodlookinguy said:
That's fine in all, I took a programming class as well and was very good at it, but creating a zelda-like free movement game like that is so very complicated. I don't even no where to tell you where to stat on something like that. Maybe one day someone will create a maker for that.
Well the only hard part would be making all around you disappear. But graphics are easy. Also button binding is a bit of a problem.
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Zoeres is neither ape nor machine; has so far settled for the in-betweenZoeres is neither ape nor machine; has so far settled for the in-between
 
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Posted 2007-12-14, 01:45 PM in reply to Zoeres's post starting "Well the only hard part would be making..."
Hm, Making a Zelda type system isn't that hard if you have a decent understandning of variables and Key Input Processing.

Secondly, if you want random events, use variables. I think (i'm not adamant because RPG Maker isn't on this PC) that there is a 'Choose random number' or something along those lines button in variable options. Then you just assign a variable to each random event. For example, if you chose Variable 1 to be Random Fire, Variable 2 to be Rock Fall and Variable 3 to be gust of wind, the random number chooser should choose a number in the range you entered and process that event. It can all be done in a common event, I think. If you give me a bit, I'll put together a little project to help, given that your using RPG Maker 2003. If your using XP, i'll see if i can help.

God i'm obsessed.
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