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Posted 2008-11-30, 08:57 PM in reply to Wolfturn's post starting "Ok, i e-mailed you a copy of the game..."
Wolfturn said: [Goto]
Ok, i e-mailed you a copy of the game which i uploaded on megaupload.com. i only used the e-mail feature.
I uploaded/sent it to my e-mail, then fw to you. If anyone else needs/wants a copy Feel free to ask.

I've been looking at the game, and there's really nothing yet. So I'm not sure what I could do with it. I do program in Ruby nowadays, if you didn't know that. I heavily suggest using Ruby for this type of game to make nice random systems, that are far stronger/faster(in creating and in output) in Ruby then trying to event-them :D.

To add on to that, I saw the rat fight. The system for fighting is weak. It will need to be heavily worked on.

============---o---============

Here's how to improve the system.

* Weapons defined under variables defined under common events.
*- Basically,
[WEAPON NAME]->NEXT
{VARIABLE NAMED [WEAPON NAME]}->NEXT
(COMMON EVENT WITH A BUNCH OF IF/ELSE STATEMENTS CHECKING AGAINST VARIOUS WEAPONS COMBINED WITH THE STRENGTH OF THE USER)->NEXT
(COMMON EVENT AGAINST MONSTER USE (COMMON EVENT BEFORE THIS ONE) CHECK IF STRONGER OR NOT, IF OKAY, RETRIEVE WEAPON VALUE WITH STRENGTH FOR OUTCOME. IF MONSTER WILL BE DEAD, ONE MESSAGE, ELSE, ANOTHER MESSAGE, CONTINUE FIGHT.)

If you honestly want a good system, you will have to understand the nonsense I wrote above. I'm going to go ahead and just make two weapons to show you how much work it takes.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
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Last edited by Goodlookinguy; 2008-11-30 at 09:06 PM.
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Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
Goodlookinguy
 



 
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Posted 2008-12-01, 08:20 AM in reply to Goodlookinguy's post starting "I've been looking at the game, and..."
Goodlookinguy said: [Goto]
I've been looking at the game, and there's really nothing yet. So I'm not sure what I could do with it. I do program in Ruby nowadays, if you didn't know that. I heavily suggest using Ruby for this type of game to make nice random systems, that are far stronger/faster(in creating and in output) in Ruby then trying to event-them :D.

To add on to that, I saw the rat fight. The system for fighting is weak. It will need to be heavily worked on.

============---o---============

Here's how to improve the system.

* Weapons defined under variables defined under common events.
*- Basically,
[WEAPON NAME]->NEXT
{VARIABLE NAMED [WEAPON NAME]}->NEXT
(COMMON EVENT WITH A BUNCH OF IF/ELSE STATEMENTS CHECKING AGAINST VARIOUS WEAPONS COMBINED WITH THE STRENGTH OF THE USER)->NEXT
(COMMON EVENT AGAINST MONSTER USE (COMMON EVENT BEFORE THIS ONE) CHECK IF STRONGER OR NOT, IF OKAY, RETRIEVE WEAPON VALUE WITH STRENGTH FOR OUTCOME. IF MONSTER WILL BE DEAD, ONE MESSAGE, ELSE, ANOTHER MESSAGE, CONTINUE FIGHT.)

If you honestly want a good system, you will have to understand the nonsense I wrote above. I'm going to go ahead and just make two weapons to show you how much work it takes.
Well your right, its just concept at the moment. The way the battle system is laid out sounds great, just long like you said. I can pretty much understand what you wrote above, so that means i have hope . If i see that its too much work, i'll set my eyes on learning ruby.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

I'm also guessing that because you've actually payed attention to this, all of this text-based game idea is possible? (has anyone ever made something like this? I've been looking around and i can't find)


Last edited by Wolfturn; 2008-12-01 at 08:22 AM.
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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Wolfturn
 



 
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Posted 2008-12-02, 12:47 AM in reply to Wolfturn's post starting "Well your right, its just concept at..."
Wolfturn said: [Goto]
Well your right, its just concept at the moment. The way the battle system is laid out sounds great, just long like you said. I can pretty much understand what you wrote above, so that means i have hope . If i see that its too much work, i'll set my eyes on learning ruby.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

I'm also guessing that because you've actually payed attention to this, all of this text-based game idea is possible? (has anyone ever made something like this? I've been looking around and i can't find)

Yes, I'm sure at least one person has designed a game like this with RPG Maker at some point. Or, at the least, they thought about it, started it, and gave up.
 
Work List
疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
Old
Profile PM WWW Search
Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
Goodlookinguy
 



 

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