Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
 
Posted 2002-03-29, 06:20 PM in reply to tacoX's post "RPG Maker 2000"
too bad than

Made by: ::Teddybearian::
Edit by: ::Teddybearian::
Old
Profile PM WWW Search
Teddybearian is neither ape nor machine; has so far settled for the in-betweenTeddybearian is neither ape nor machine; has so far settled for the in-between
 
 
Teddybearian
 



 
 
Posted 2002-03-29, 06:25 PM in reply to tacoX's post "RPG Maker 2000"
Its not bad... lol. There prlly is a real telport affect/move...
Old
Profile PM WWW Search
tacoX is neither ape nor machine; has so far settled for the in-betweentacoX is neither ape nor machine; has so far settled for the in-between
 
 
tacoX
 



 
 
Posted 2002-03-29, 06:38 PM in reply to tacoX's post "RPG Maker 2000"
i mean u should be able to see the screen shift over... not a complete new screen... but i like the portraits
Old
Profile PM WWW Search
Randuin is neither ape nor machine; has so far settled for the in-between
 
 
Randuin
 



 
 
Posted 2002-04-15, 01:51 PM in reply to tacoX's post "RPG Maker 2000"
That's not too hard to do,.


This will scroll the screen to the right. In other words, if this were Zelda, you would be going through a door to the left.


Erase Screen, choose Scroll Right
Teleport command
Show Screen, choose Scroll Left


For some reason, RPG Maker reverses the directions for Show Screen, but the Erase screen is the correct one. The Erase/Show Screen buttons are on the second page. If you wanted to scroll up, you would use Erase Screen(Scroll Up), then the Teleport command, then Show Screen(Scroll Down).

Hope that's not too confusing.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-04-15, 06:25 PM in reply to tacoX's post "RPG Maker 2000"
Nothing is perfect!

Made by the Guardian Of Zelaron
Re-edit by the Nightmare of Demons


Made by the Demons' Nightmares
Old
Profile PM WWW Search
HLomegasin is neither ape nor machine; has so far settled for the in-betweenHLomegasin is neither ape nor machine; has so far settled for the in-between
 
HLomegasin
 



 
 
Posted 2002-06-05, 12:36 PM in reply to tacoX's post "RPG Maker 2000"
I wish it was better working, but.. not a big deal, really.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-05, 02:25 PM in reply to tacoX's post "RPG Maker 2000"
If you tried, you could get a goodworking teleporter.
Old
Profile PM WWW Search
NonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzNonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
NonGayMan
 



 
 
Posted 2002-06-05, 03:45 PM in reply to tacoX's post "RPG Maker 2000"
Quote:
Originally posted by BlueCube
That's not too hard to do,.


This will scroll the screen to the right. In other words, if this were Zelda, you would be going through a door to the left.


Erase Screen, choose Scroll Right
Teleport command
Show Screen, choose Scroll Left


For some reason, RPG Maker reverses the directions for Show Screen, but the Erase screen is the correct one. The Erase/Show Screen buttons are on the second page. If you wanted to scroll up, you would use Erase Screen(Scroll Up), then the Teleport command, then Show Screen(Scroll Down).

Hope that's not too confusing.
Door on the right, you mean?

Il papa caca nei legno?
Old
Profile PM WWW Search
RoboticSilence is neither ape nor machine; has so far settled for the in-betweenRoboticSilence is neither ape nor machine; has so far settled for the in-between
 
 
RoboticSilence
 



 
 
Posted 2002-06-06, 10:58 AM in reply to tacoX's post "RPG Maker 2000"
No... if you go on the door to the left, the screen goes to the right...

===========================

*Guy is in StartRoom

<Door><StartRoom><Door>

*Guy goes through the Left door
*StartRoom shifts right

<NewRoom><Door><Door><StartRoom>

*StartRoom is now offscreen

<Door><NewRoom><Door>

==========================

Like that... though, I could've explained it better.

I'll try and make a little tutorial thingy..

Last edited by BlueCube; 2002-06-06 at 11:00 AM.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-06, 12:48 PM in reply to tacoX's post "RPG Maker 2000"
http://www.pagerealm.com/bricecube/rpgmaker/

There... tell me if I left out any files that you need... Hopefully this works for you.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-06, 01:08 PM in reply to tacoX's post "RPG Maker 2000"
Quote:
Originally posted by BlueCube
No... if you go on the door to the left, the screen goes to the right...

===========================

*Guy is in StartRoom

<Door><StartRoom><Door>

*Guy goes through the Left door
*StartRoom shifts right

<NewRoom><Door><Door><StartRoom>

*StartRoom is now offscreen

<Door><NewRoom><Door>

==========================

Like that... though, I could've explained it better.

I'll try and make a little tutorial thingy..
Why would the screen go right if you entered a door on the left? That would put you even further offscreen.

Il papa caca nei legno?
Old
Profile PM WWW Search
RoboticSilence is neither ape nor machine; has so far settled for the in-betweenRoboticSilence is neither ape nor machine; has so far settled for the in-between
 
 
RoboticSilence
 



 
 
Posted 2002-06-06, 03:25 PM in reply to tacoX's post "RPG Maker 2000"
The Screen itself, not the character. The Screen goes to the right if your character goes left.
Following my explaination above, the character would now be in the New Room.

*=guy

step (1)
<door><*oldroom><door>

step(2)
<*door><oldroom><door>

step(3)
<door><*door><oldroom>
(note how oldroom shifts RIGHT)

step(4)
<*newroom><door><door>
(oldroom disappears off right side)

step(5)
<door><*newroom><door>

See how the screen shifts off to the right? the new screen also shifts to the right (from off screen left to the middle)

Again, tough to explain, but that's how it works.



It's hard to visualize, but that's how RPG maker works. Check the tutorial (really it's just a small, thrown-together game that uses this effect.. you can check the events yourself.)
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-06, 03:28 PM in reply to tacoX's post "RPG Maker 2000"
Quote:
Originally posted by BlueCube
See how the screen shifts off to the right? the new screen also shifts to the right (from off screen left to the middle)
That right there makes much more sense than what you said before.

Il papa caca nei legno?
Old
Profile PM WWW Search
RoboticSilence is neither ape nor machine; has so far settled for the in-betweenRoboticSilence is neither ape nor machine; has so far settled for the in-between
 
 
RoboticSilence
 



 
 
Posted 2002-06-06, 03:35 PM in reply to tacoX's post "RPG Maker 2000"
I should also add, that the new screen could be anywhere.. even in an entirely new map. It's just a SCREEN EFFECT. No matter where the new screen is, you can "shift" to it.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-06, 03:42 PM in reply to tacoX's post "RPG Maker 2000"
Quote:
Originally posted by RoboticSilence


That right there makes much more sense than what you said before.
Sorry about that...
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-06, 04:38 PM in reply to tacoX's post "RPG Maker 2000"
u can shift to a new screen? kewl... ya... i guess that would make RM2k pretty good
Old
Profile PM WWW Search
Randuin is neither ape nor machine; has so far settled for the in-between
 
 
Randuin
 



 
 
Posted 2002-06-07, 10:00 AM in reply to tacoX's post "RPG Maker 2000"
It's not tough, just a little buried in the program...
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-07, 10:06 AM in reply to tacoX's post "RPG Maker 2000"
I'm currently working on a template for a Zelda overworld - type scenario. You know, where the screen stays fixed and when you go to the edge of the screen, the screen shifts over. I have it working... but I'm making it larger.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-12, 12:58 PM in reply to tacoX's post "RPG Maker 2000"
http://www.pagerealm.com/bricecube/rpgmaker/index.html

There. It's a 10 screen by 10 screen Zelda-like overworld template. Stationary screen, little map in the corner, etc.

Run it at first, to see how everything comes together... (the map is kinda large, with all of the border events and such)

When the readme event refers to a "red" square, I mean the screens.. it's set up like a checkerboard.
[r][ ][r][ ][r]
[ ][r][ ][r][ ]
[r][ ][r][ ][r]

The starting location I set up is on a red square, figure it out from there..

Although it's a blank area (just grass) you can make your own area... If anyone actually uses this "game" (or this thread, even) tell me how I can improve it.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
 
Posted 2002-06-13, 07:33 AM in reply to tacoX's post "RPG Maker 2000"
BlueCube, I think you should enter that into the contest
Old
Profile PM WWW Search
NonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzNonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
NonGayMan
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:45 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.