Kuja said:
What you said about team is rather flawed. It's not because they are from the same game that we will know all their possibility. Even if they were from diff. game we would know them too. The basic idea was to make it simpler to balance team.
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First, the statement about teams consisting of characters from various games is true because they are from different games. Yes, it is very simple to look up all the moves on a walkthrough. Yes, you can do it for each character in any number of games. The trick is that it is possible for new strategies to be created.
I don't know what your vision of the actual battles is, but I'm sure they would not be squared off as on an RPG. Teams would scramble and help each other against their foes. They would not stand next to each other, wait for their turn, and hit a random person on the other side with their weapon.
That means that characters from their own games with their own separate sets of physics would have to work together to use their individual abilities as a team.
If you give me the names of three characters from one game that I've played (and I'm sure this will go for everyone else), I can tell you their strategy. That's the end of the story. However, if I give you the names of three characters from other games, can you tell me what their battle plan would be?
Turok
Fulgore
Seymour