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Posted 2005-02-09, 07:46 PM in reply to Kuja`s #1's post starting "Big deal. I already said, Kain's TK..."
Telekinesis can't disarm anyone...
It is one thing to move stuff and open locks and operates lever with it (whatever, I've never played Legacy of Kain), but to take something off someone's hand is a very different story, because he will have a very tight grip on it.

So the firearms will definitely be still in the game. Nightmare Beta and Artemis (as they say right now) both shoot homing laser, and Dante carries the Nightmare Beta almost like an arm armor (pretty impossible to loose grip on).

I'd also doubt that Mist would be of any use against Dante. After he has spotted Kain, in order for Kain for effectively use the Mist form is to first get out of the sight of Dante and turns to Mist form. But Dante being the Demon Hunter, and have hunted a huge variety of demon and phantoms, one will assume that he can sense a powerful vampire (or vampire-like thing) far away.

Dante's Magma Drive and Stinger are both guard breakers, and both can be easily followed by a series of attack. (For Magma Drive, Kick13 combo. For Stinger, 5 slash combo or 2 slashes + million stabs.)

And, Dante is familiar with enemy with the ability to teleport. (Despair)

Can't go into details on the DMC3 things yet. Not too sure how they work.
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Posted 2005-02-09, 08:23 PM in reply to Senesia's post starting "Telekinesis can't disarm anyone... It..."
Kain disarmed a man of his staff in a scene in Legacy of Kain: Defiance. It is well in his power to do this.

Dante can keep his damn Nightmare Beta and Artemis. Dante may be familiar with dark creatures that can teleport, but he can't stop it. Kain can teleport right by Dante and have the lasers destroy their own master. Of course, Kain msut go by Dante and keep an eye on the lasers. Kain's TK can pick up enemies and toss them around like dolls. He would not only be by Dante to lure the lasers back to him, he could use Dante's body and throw it right at them.

Uh...duh. Kain could teleport and change into Mist the instant he re-apprears somewhere else, out of the sight of Dante. He'll have virtually vanished from Dante's sight. Dante may have awesome senses, but Kain's stealth attack while in Mist are deadly.

Still, forget Mist. It is not Kain's only form. Let's see Dante hit a raging wolf with greater speed and agillity than even Kain in normal vampire form. The wolf can charge at its enemies and leap to rip out their throat. It can leap high in the air and avoid the bullets being fired at it.


What use are those attacks if Dante can't get near Kain? He'd have to catch Kain first. Kain cannot only slow time, but he can Jump or teleport to other locations on other platforms. Dante will have to chase after, plus take, even if it is only for a second, a leap to reach the next platform. Kain could nail him with a typical Energy Bolt or Soul Reaver Energy Attack. Say Kain let him lands. He gets his footing and runs at Kain. Kain, using teleportation, appears right behind Dante as he lands and chops his head off.

Say Dante doesn't get caught off-guard. He could very well turn and shoot/strike at Kain. Kain's Mist-dodge ability allows him to enter Mist form for a second to add to his already formiddable speed to dodge an attack. All he needs after he dodges is to run Dante through.

Kain has too many long-range attacks to need to stand by Dante. With teleport and Jump, he can cover great distances. Dante needs his guns, which I'll allow him to keep, and he can launch himself into the air with that attack you mentioned earlier. Shoot that lightning from that gun of his during Devil Mode. Who cares? Having already been airborne, Dante is vulnerable to Telekenesis and Kain's most powerful magic attack, Lightning.

Last edited by Kuja`s #1; 2005-02-09 at 08:27 PM.
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Posted 2005-02-09, 11:32 PM in reply to Kuja`s #1's post starting "Kain disarmed a man of his staff in a..."
Well, in a scene, energy bolt bounces off from Dante even when he's in non-devil form, and swords impale him yet he can still walk steadily and pull it out, while the wound heals instantly. (If you take scenes into account, Dante would have no weakness whatsoever.)

A charged up Nightmare Beta is far more deadly than you think. When charged, it can release up to 20 beams and every shot would bounce off the wall and platforms creating more beams.

What I usually love to do is freeze time when a enemy exposes the weakspot, and either charge up nightmare beta, or go near and uses Kick13 continuously.

There's a demon called "Shadow" in DMC, and it has to be one of the most cunning, agile, and deadly enemy I've ever seen... Dante can take on three of those at the same time without take a scratch.

And the fact is Dante can very well react to any teleporting demon. The Despair in DMC2 for example (I forgot the full name) almost abuses teleportation, yet teleport does not mean a sure hit.

In his Alastor Devil Mode... he's pretty much charged with lightning. When in the air, he shoots lightning (not from a gun...), and can charge into the enemy as a Vortex of lightning, and is invulnerable when doing so.

As for agility, Dante has wall hike and air hike, which allows him for a second jump, covering a much further distance.
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Posted 2005-02-10, 01:15 AM in reply to Senesia's post starting "Well, in a scene, energy bolt bounces..."
Well, Dante may create those beams with the Nightmare Beta, but he'll obviously do it so they won't hit him. Thus, Kain can just stick close to Dante. And, if multiple beams come flying at Kain from every way possible, he can either; a) teleport b) Jump or c) use Bat form. That isn't a concern.

Kain has a blade with the power of Time. It is called the Time Reaver. I believe his Time Reaver could cancel Dante's freezing time, just as Dante could cancel Kain's manipulation of time with his own items.

Kain is the most evil character I have ever seen. Kain can take on 3 Sarafan Knights. The Sarafan Knights cannot be hit by Kain until they start to attack. Thus, Kain must time blocking and striking perfectly or he'll be cut to ribbons. Kain can also take on Hylden Warriors and Hylden. The Hylden, both normal and Warriors, possess a devastating combo that can totally mess up Kain. Dante may be able to take on multiple Shadow, but Kain's main point in Blood Omen 2 is precisely timed blocking and striking.

Kain does not need to teleport by Dante to strike him with the Soul Reaver/Reaver. He can teleport away as a defensive move. Or, he can teleport away and charge to attack Dante with powerful spells like Lightning or the Soul Reaver's own energy attack. Teleporting from platform to platform gives him the edge since Dante, no matter how quick and how much he can jump, cannot keep up. It might strike some as cowardice, but Kain can watch Dante leap from platform to platform and time a perfect spell in which to knock Dante to his doom.

In the air Dante is vulnerable to TK. One the ground it may be tougher for Kain to control him, but if Dante is already airborne, then its a simple flick of the wrist and Dante is either crashing into a platform or flying at Kain, who is ready to attack him with his blade or magic. Say Dante does get off a few lightning shots at Kain, Kain can simply jump left and right. Unless these are totally huge bolts that will destroy the ground? Somehow, I think not. Say he charges at Kain as a vortex of lightning, that sounds cool, but it won't matter. He can obviously not stay that way forever. Kain can turn into Bat form and I'd like to see Dante precisely hit a flock of speeding bats that can, as I said earlier, simply take shelter under a platform.

Dante is wishing for death if he stays in the air too long, and in a blade-to-blade contest with both characters' strength at the maximum, Kain's TK comes into effect again as it would only require the tiniest mental push for a lunging Dante to loose his footing. Even if it is only for a second, that second is enough for Kain.

Last edited by Kuja`s #1; 2005-02-10 at 01:21 AM.
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Posted 2005-02-10, 02:38 AM in reply to Senesia's post starting "Telekinesis can't disarm anyone... It..."
Senesia said:
Telekinesis can't disarm anyone...
It is one thing to move stuff and open locks and operates lever with it (whatever, I've never played Legacy of Kain), but to take something off someone's hand is a very different story, because he will have a very tight grip on it.
Not necessarily true. In Defiance, Kain disarms Moebius with TK. The staff that Moebius uses is his only method of defense, therefore he's holding onto it for dear life most of the time. Kain TK-tossed it with ease.

The counter-argument to that is the Ifrit Gauntlets. They're attched to his arms, so they can't really be snatched off. Plus, Kain like every Vampire in Nosgoth has no special defenses against fire.

Dante's optimum setup would probably have to be Ifrit and the Nightmare Beta, because that way he can't be disarmed and he's got a weapon that deals normal damage to Kain.

However, using that setup puts Dante at a disadvantage because he's not as fast with Ifrit, and Nightmare Beta burns Devil Gauge power use.

Great match-up, these two. I honestly can't decide who I think would win.
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Posted 2005-02-10, 11:56 PM in reply to Raziel's post starting "Not necessarily true. In Defiance,..."
Nothing much else to say. Any Dante fans out there? Post or our dear friend si dead.

"But I am dead.... As are you." ~Kain
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Posted 2005-02-11, 12:35 AM in reply to Kuja`s #1's post starting "Nothing much else to say. Any Dante..."
More of a stall than anything...
Wait for DMC3 like I've said! Only a week from now.
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Posted 2005-02-11, 01:18 AM in reply to Senesia's post starting "More of a stall than anything... Wait..."
Very well then. Play your DMC3. Upon learning of Dante's knew skills, you can post here and perhaps things will gorw more interesting. However, I'll show you just how powerful Kain is, as he rips apart Dante and his new powers.
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Posted 2005-02-11, 12:32 PM in reply to Kuja`s #1's post starting "Very well then. Play your DMC3. Upon..."
Necromancer said:
Very well then. Play your DMC3. Upon learning of Dante's knew skills, you can post here and perhaps things will gorw more interesting. However, I'll show you just how powerful Kain is, as he rips apart Dante and his new powers.
Doesn't dante have like holy water or something? =/
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Posted 2005-02-11, 01:22 PM in reply to pr0xy's post starting "Doesn't dante have like holy water or..."
Well, a Nosgothic vampire is very different than a regular vampire. Any kind of water can hurt vampires.
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Posted 2005-02-16, 06:18 PM in reply to pr0xy's post starting "Doesn't dante have like holy water or..."
I was not planning to use items in the fight.... Or else it would be "Untouchable!" And Dante is invincible.
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Posted 2005-02-16, 09:50 PM in reply to Kuja`s #1's post starting "Very well then. Play your DMC3. Upon..."
Dante can choose from six different styles, and if I'm to include his past abilities (Bangle of Time, Amulet of ____ from DMC2), he'd be too much.

First style is Trickster. With this style, Dante can do 3 dashes (which pretty much evade any attack on ground), and wall hike, which allows him to walk on wall for a short period of time. There's also the Air Star and Air Trick. With Air Star and Air Hike, he can do a double jump and follow by an air dash. (That makes mid-air dodging very easy) With Air Trick... well, Air Trick allows Dante to teleport right above his enemy, and from there, he can follow up with any of his deadly attack.

Then there is Swordmaster. The skills with Rebellion will probably need more space in order to be effective, so I'll forget that.

With the Cerberus though... first, the Cerberus is Ice-enchanted, and it has a pretty good reach. Just by swinging it, and along with the moves Windmill and Revolver, enemies cannot even go near him. (Of course, if they are in melee range, they won't be able to escape.) The true power of Cerberus reveals in Swordmaster style. With Ice Age, Dante will create a huge sphere of Ice around himself, freezing anything that comes nearby. And he can also use Million Carats, which is a move that makes ice shreds fall down from the sky.

Agni and Rudra can call forth Fire and Wind. His ultimate move with this weapon is Tempest, which call forth a Tempest by wielding the weapons in a high speed. But I won't go too far into that. And I'm not going to touch on Nevan, because it's lightning-charged. (But it's a bass, which adds a lot of style points.)

Finally, with the Beowulf... a gauntlet plus footwears which wields the power of light. (By defeating the Demon Angel Beowulf) Dante can shoot out bolt of light, cast an inferno-like attack, only it's with Light (and it's called Volcano), and it excels in melee range combat. That means, if Kain is ever caught in a melee range, he'll be done for.
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