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input name help
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Posted 2006-06-29, 03:26 PM
me was wond'rin' how to use the name you use for "Input Hero Name" or whatev'r. Like at the beginning, you could put your name in for your hero. And like when people are talkin' and they say your name 'n' stuff. Well, how do you get the people to say the name you input earlier?
Goro goro!
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llamallover2021 is neither ape nor machine; has so far settled for the in-betweenllamallover2021 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-06-29, 04:38 PM in reply to llamallover2021's post "input name help"
Hey while I'm answering you on this I would just like to point out some other related things you can do with messages.
\n[n] Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\\ Shows "\".
\c[n] Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n] Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\v[n] Displays the value held in variable n, n being any numerical value.
\$ Shows the amount of money held.

\! The remainder of the message after this code is only shown when the player presses a key.
\. Adds a 1/4 second delay to the part of the message which follows this code.
\| Adds a 1 second delay to the part of the message which follows this code.
\> / \< Displays the part of the message between \> and \< instantly.
\^ Closes the message window without key input.
\_ Shows half a space.
Using $ followed by a lower case or capital letter will show different symbols.
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Noble Swordsman is neither ape nor machine; has so far settled for the in-betweenNoble Swordsman is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-06-29, 05:50 PM in reply to Noble Swordsman's post starting "Hey while I'm answering you on this I..."
huh? what? that was confusing. can you just tell me haw to use the name input? sorry if that sounded kinda rude.
Goro goro!
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llamallover2021 is neither ape nor machine; has so far settled for the in-betweenllamallover2021 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-06-29, 06:06 PM in reply to llamallover2021's post starting "huh? what? that was confusing. can you..."
llamallover2021 said:
huh? what? that was confusing. can you just tell me haw to use the name input? sorry if that sounded kinda rude.
Well, if you're talking about it not working, then you must have RM2K. It doesn't work on RM2K as far as I know.

If you are using RM2K3 then you must be talking about how to use the custom name in messages right? Well, it all depends on the character. In the database editor go to the character screen where the said character is. You should see something like this:

Code:
0001: "Hero 1"
0002: "Hero 2"
0003: "Hero 3"
0004: "Hero 4"
Well, say the hero you are renaming his hero 2. In the message where you would want to say his name instead of typing his name you would replace it with \n[2] . The 2 is there because that is the ID of the character. NEVER type the person or persons names if they are renamed anywhere. Always use the \n[n] method.

Meh, hope you could follow it.
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Wed-G is an uncelestial body of massWed-G is an uncelestial body of massWed-G is an uncelestial body of mass
 
 
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Posted 2006-06-29, 06:54 PM in reply to Wed-G's post starting "Well, if you're talking about it not..."
I'm using RMXP.
Goro goro!
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llamallover2021 is neither ape nor machine; has so far settled for the in-betweenllamallover2021 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-06-30, 01:58 AM in reply to llamallover2021's post starting "I'm using RMXP."
Sorry about my message being confusing, I got lazy... anyway should work with RMXP (just do like Wed-G said). And one thing he and I both forgot to mention is that typing \n[0] brings up the name of the current party leader. Once again, sorry for the confusion.
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