Hey all... just doing a little 3ds max stuff...
any advice on creating a flythrough of an aqueduct with a water material inside? aka from the perspective of the water going through the path of the aqueduct...
I'm lost
First model the Aqueduct, and then have an emitter behind the camera, constraint the camera to a particle and give the particles a water material. Not exactly sure how this would work in max, but this is the method I would use in Maya. You should probably find the Max equivilent of what I said
PS: This is the probably the easiest way to simulate running water!