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Dungeons and Dragons
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Posted 2008-09-08, 03:44 AM in reply to
Draco2003
's post starting
"Those were only for instances... I..."
Sence im still fairly new to this game, I kinda wrote up a cheat sheet for my character, quick reference to my abilities. You guys might already do this, or already know of this, but... those damn character sheets just dont allow enough information to be given. Here's my characters abilities.
Stunned: combat advantage granted, actions can’t be taken, and you can’t flank an enemy
Decomposition:
Weakened: the target’s attacks do ½ the normal damage.
AT-WILL POWERS
Lance of Faith
Range 5 Target 1 Standard Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Reflex
Hit: 1(D8) + Wisdom
Effect: Ally within sight is granted +2 attack on next roll.
Sacred Flame
Range 5 Target 1 Standard Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Reflex
Hit: 1(D6) + Wisdom
Effect: Ally within sight is granted choice of +3 Temp hit points or a saving throw.
ENCOUNTER POWERS
Cause Fear
Range 10 Target 1 Standard Action
divine fear implement
Attack: 1(D20) + Wisdom Vs Will
Effect: Target moves its speed + casters charisma modifier away from you, avoiding unsafe squares and difficult terrain. Provokes opportunity attacks.
CD: Divine Fortune
Range 0 Target Self Free Action
divine
Effect: +1 to next attack roll
CD: Pelor’s Radiance
Range 5 Target Blood Minor Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Will
Hit: 1(D12) + Wisdom Modifier
Effect: Target is stunned until the end of clerics next turn
Healing Word (2)
Range CB5 Target 1 Minor Action
divine healing
Effect: Target can spend a healing surge + 1(D6) hit points
DAILY POWERS
Beacon of Hope
Range CB3 Target Allies Standard Action
divine healing implement
Attack: 1(D20) + Wisdom Vs Will
Hit: The target is weakened (end targets next turn)
Effect: Teammates within burst are granted +5 hit points. My healing abilities are granted an additional +5 hit points per heal. (end: encounter)
PASSIVE POWERS
Healer’s Lore
Effect: Add Wisdom Modifier to any healing ability that possess the healing keyword.
Ritual Casting
Effect: Cleric’s understand the ritual feat. They possess a ritual book and are granted Gentle Repose and 1 other Level 1 ritual.
Implement
Effect: Wielded holy symbols grant bonuses to attack and damage rolls that the cleric uses. As well as paragon path powers.
Last edited by Kazilla; 2008-09-08 at
03:48 AM
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