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Posted 2008-09-08, 03:44 AM in reply to Draco2003's post starting "Those were only for instances... I..."
Sence im still fairly new to this game, I kinda wrote up a cheat sheet for my character, quick reference to my abilities. You guys might already do this, or already know of this, but... those damn character sheets just dont allow enough information to be given. Here's my characters abilities.


Stunned: combat advantage granted, actions can’t be taken, and you can’t flank an enemy
Decomposition:
Weakened: the target’s attacks do ½ the normal damage.

AT-WILL POWERS

Lance of Faith Range 5 Target 1 Standard Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Reflex
Hit: 1(D8) + Wisdom
Effect: Ally within sight is granted +2 attack on next roll.

Sacred Flame Range 5 Target 1 Standard Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Reflex
Hit: 1(D6) + Wisdom
Effect: Ally within sight is granted choice of +3 Temp hit points or a saving throw.

ENCOUNTER POWERS

Cause Fear Range 10 Target 1 Standard Action
divine fear implement
Attack: 1(D20) + Wisdom Vs Will
Effect: Target moves its speed + casters charisma modifier away from you, avoiding unsafe squares and difficult terrain. Provokes opportunity attacks.

CD: Divine Fortune Range 0 Target Self Free Action
divine
Effect: +1 to next attack roll

CD: Pelor’s Radiance Range 5 Target Blood Minor Action
divine implement radiant
Attack: 1(D20) + Wisdom Vs Will
Hit: 1(D12) + Wisdom Modifier
Effect: Target is stunned until the end of clerics next turn

Healing Word (2) Range CB5 Target 1 Minor Action
divine healing
Effect: Target can spend a healing surge + 1(D6) hit points

DAILY POWERS

Beacon of Hope Range CB3 Target Allies Standard Action
divine healing implement
Attack: 1(D20) + Wisdom Vs Will
Hit: The target is weakened (end targets next turn)
Effect: Teammates within burst are granted +5 hit points. My healing abilities are granted an additional +5 hit points per heal. (end: encounter)

PASSIVE POWERS

Healer’s Lore
Effect: Add Wisdom Modifier to any healing ability that possess the healing keyword.

Ritual Casting
Effect: Cleric’s understand the ritual feat. They possess a ritual book and are granted Gentle Repose and 1 other Level 1 ritual.

Implement
Effect: Wielded holy symbols grant bonuses to attack and damage rolls that the cleric uses. As well as paragon path powers.

Last edited by Kazilla; 2008-09-08 at 03:48 AM.
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Kazilla has an imagination enthroned in its own recess, incomprehensible as from darknessKazilla has an imagination enthroned in its own recess, incomprehensible as from darknessKazilla has an imagination enthroned in its own recess, incomprehensible as from darkness
 
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