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Question RMXP call event. How would you script it in?
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Posted 2004-09-24, 10:55 AM
In rmxp, in the event menu, you do not get the call event option. Is there any way to script this back in?

Or should I transfer the good graphics to rm2k3 and go with the maker you can do seemingly more with?
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Posted 2004-09-24, 12:05 PM in reply to Lenny's post "RMXP call event. How would you script..."
I have no idea at this point. RGSS is completely insane.

For example, the Game_CommonEvent class (according to Phylomortis) checks to see if it's a parallel process (Trigger is 2) auto-event (Trigger is 1) or simply Called (Trigger is 0).

The trigger, in that function, is checked ONCE - and only to see if it's 2. and the switch is on - this will set up an apparently new instance of the RGSS interpreter. (@interpreter = Interpreter.new) Nowhere else is this done in Game_CommonEvent.

This means either A) common events will never run unless it's a parallel process or B) that Game_CommonEvent doesn't actually contain the code for Common Events, unlike what it's named.

Quote:
Or should I transfer the good graphics to rm2k3 and go with the maker you can do seemingly more with?
This is not a bad idea, as I'm growing to hate RMXP's little quirks.. (No, you guys don't need a preview of anything! And let's make this even less efficient and somehow increase the minimum requirements, even though RMXP has nowhere near the level of animation as RM2k3!)
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Posted 2004-09-24, 12:09 PM in reply to BlueCube's post starting "I have no idea at this point. RGSS is..."
I think you need a copy of RMXP for educational purposes. Oh well.

Anyway, if you think it's a good idea to revert back to rm2k3, then i might as well change the graphics and put them up for everyone. Let those without rmxp have a taste of the garphics etc.
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Posted 2004-09-24, 12:18 PM in reply to Lenny's post starting "I think you need a copy of RMXP for..."
FOUND IT

It's "Common Event", believe it or not. on the first page.
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Posted 2004-09-26, 06:08 AM in reply to BlueCube's post starting "FOUND IT It's "Common Event",..."
Ah right. Thanks.
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Posted 2004-09-26, 09:19 AM in reply to BlueCube's post starting "FOUND IT It's "Common Event",..."
rofl how would anyone miss that?


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-09-26, 09:21 AM in reply to Tyrannicide's post starting "rofl how would anyone miss that?"
Because I really haven't touched RMXP much, except for trying (read: currently failing) to learn the scripting language. Bah.
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Posted 2004-09-26, 09:41 AM in reply to BlueCube's post starting "Because I really haven't touched RMXP..."
I wasn't talking about you, I was talking to Lenny since he's the one using RMXP.

Sorry fo the confussion BC.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-09-27, 10:18 AM in reply to Tyrannicide's post starting "I wasn't talking about you, I was..."
I'm sorry to say that one of us has got the wrong end of a stick. Maybe we've each got a different stick. Call event, as in you've got two events on a map, and you create an event which, whilst it is playing itself out, calls one of the other events on the map. I might be wrong with saying that commen event is the one I want, or you (BC) might be wrong (v. slim chance) by giving me the answer as commen event. If you are right, and I am wrong, how would I get it to call an different event on that map???
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Posted 2004-09-27, 11:03 AM in reply to Lenny's post starting "I'm sorry to say that one of us has got..."
The Common Events are located in the Database, and are events that are global to the entire game, regardless of what map you're on. These can be Called by the Call Event command.

If you wanted to call another event on the same map, make the "called" event 2 pages, and make the first page blank, the second page with a precondition of a Local Switch (since you're only affecting that map, may as well save a real switch for later). Also, Page 2 should be a Parallel Process.

When you want to start that event, turn on Local Switch A. When you want the event to end, turn off the switch..
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Posted 2004-09-27, 11:07 AM in reply to BlueCube's post starting "The Common Events are located in the..."
Ah right, and just have a conditional branch on loop checking if switch A is on or off. I getcha. Bit of a swine, rmxp not having the call event option in the event menu, but I belong to a forum with a genius. Thanks Blue.

----------

Parallel Process, yes?

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Oh...poo. My chara won't move. Don't worry yet, I'll eventually crack it.

----------

Or maybe not. Help? Please?

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HA HA! Now my test-play won't load. Ha ha. If this carries on, I might have to let the voices in my head tell me what to do. He he he.

Last edited by Lenny; 2004-09-27 at 11:21 AM.
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Posted 2004-09-27, 11:25 AM in reply to BlueCube's post starting "I have no idea at this point. RGSS is..."
You know what?Ha ha. I'm giving up on RMXP. He he. My voices tell me to scrap it. You tell me to scrap it. No-one wonder where I am over the next week or so. I'm gonna change the rmxp graphics to be used in rm2k3. Get ready for great graphics in the better engine. He he he.
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Posted 2004-09-28, 09:15 AM in reply to Lenny's post starting "You know what?Ha ha. I'm giving up on..."
Lenny said:
the better engine
I agree with this part completely. RM2k3 is a better engine out of the box (or download file, whichever).
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Posted 2004-09-28, 10:41 AM in reply to BlueCube's post starting "I agree with this part completely. ..."
Glad you think that. Now we sit back and watch Tyran's journey to become master of XP. Have fun Tyran. GL!!
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Posted 2004-09-28, 02:16 PM in reply to Lenny's post starting "Glad you think that. Now we sit back..."
That may change due to the fact I just decided to go back to work on an old rm2k game which I am upgrading to RM2K3. I am doing revisions and adding all new features to the game in its current state before continuing on. I may have a task for BC if he is up to it, its not big or hard. He'll get credit too.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-09-29, 09:27 AM in reply to Tyrannicide's post starting "That may change due to the fact I just..."
Oh. Who's gonna be the master of XP then? I'm can't, I hate XP, for all I care it can go play hide and go fu....it can delete itself. Bluecube might, but it may make him forget all his RM2K3 stuff. Wormy (domolordy) can't, he's incompetent and needs my help all the time. I don't know about other memebers of this forum, so you'll have to give it a shot. He he, we could make a game on rmxp about your quest to become an xp master!
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Posted 2004-09-29, 11:01 AM in reply to Lenny's post starting "Oh. Who's gonna be the master of XP..."
Eh, I'm still trying to learn the scripting part of RMXP. Without that, there's actually no reason to download RMXP, unless you like the RTP files.
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Posted 2004-09-29, 11:02 AM in reply to BlueCube's post starting "Eh, I'm still trying to learn the..."
I'm confused. Did you finally manage to download xp?
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Posted 2004-09-29, 12:45 PM in reply to Lenny's post starting "I'm confused. Did you finally manage to..."
...Phylomortis has everything documented, so I look and attempt to figure out what's going on. I still can't follow the code very well, maybe I'm just spoiled by VB.NET or something.

And I HAVE to have RMXP, otherwise I wouldn't know just how awful it is.. I still want an official English version though.. Hopefully by the time that comes out I'll have a general idea as to how I can code..
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Posted 2004-09-29, 12:54 PM in reply to BlueCube's post starting "...Phylomortis has everything..."
I thought talk about where you got RMXP is banned?

But anywayz, its awful.


~ KAMAHAME---Oh shit it's happening again.... ~
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