All the weapons in my game (save for bows and the like) have you move to the target when you attack. Does anyone know a way to make it so when your unarmed you still move up to the enemy?
Can't do it directly, they overlooked that for some reason - only chance is to make a weapon called "Bare Hands" or something and force it to be equipped at all times by checking your character's equipment. ...Naturally, you can check if "Sword" or "Sword 2" is equipped, but not check if you have 'nothing' equipped in that slot (thanks Enterbrain) so you'll have to do a long series of branches that will look something like
Code:
<> Branch if Dude has "BlahSword" equipped
<>
:Else
<> Branch if Dude has "ArghSword" equipped
<>
:Else
<>
:End
<>
:End
And you'll have to nest every available weapon for that character, and in the center, most nested area - have it equip "Bare Hands". If the person removes "Bare Hands" (say, via equipping "Awesome Sword") then just have the game discard all "Bare Hands" items.
I'd go into more detail but I have somewhere to be in a little while
All members have access to limited usage of the Bluecube summon ability. The higher your level, the more accurate it is and the more uses you get. Also, it helps if you put an awesome picture with the request.
And on topic, is there not a multiconditional if statement? If (blah or blah or blah or blah) ?? Wouldn't that be a lot better than nesting all of it?
D3V said:
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All members have access to limited usage of the Bluecube summon ability. The higher your level, the more accurate it is and the more uses you get. Also, it helps if you put an awesome picture with the request.
And on topic, is there not a multiconditional if statement? If (blah or blah or blah or blah) ?? Wouldn't that be a lot better than nesting all of it?
Nope, you can't use "NOT" either (so you can't test to see if something is not 5, for example, without checking for 5 and then using an ELSE statement.)
I feared such would be the only solution... Oh well, I guess I should get started with that. Thank you for your help BlueCube, Lenny, and Medieval Bob.